Still, I recommend it to anyone who wants to set Inquisition to play both previous parts. For this game, or the whole Dragon Age series, is very emotionally by the story here. And only those who have suffered to share with the characters from earlier, frozen and enjoying herself, which can also empathize with what it's like to meet again old friends in this game.
More is not said, I spoilers here also no content.
Here at Amazon there are many reviews of the game, sure enough, and you as a reader you're thinking, I should grow me the game?
I'm not saying yes or no no, because the decision I let you, I want here but let's do away with some negative prejudices that here apparently (vllt. Also from ignorance ?!) are thrown the game to his head.
1) The game offers me no way to distribute attributes. Attributes are Strength, Dexterity, Willpower, etc. The terms should tell everyone something roleplayers.
And yes, ählich like WoW (the comparison always draws with yes) Dragon Age has restricted here.
But his Let's be honest: I assumed skille a tank, then gets by me primarily skills that increase his defense and taunting your opponent. For this he gets constitution (for more life) and strength (for stronger attacks and armor). What should I give him skill, magic, wisdom, etc.?
And if I now choose precisely these skills, then gets exactly these attributes increased my tank. So then is when the skills always in eg "+3 Constitution". I choose this ability, he also gets constitution.
For me it makes no difference whether I distribute this attribute 3 points separated the each logical attribute or get it directly from the ability.
2.) The AI gets less commands. Yes, that's right. could mainly in Dragon Age Origins quite a few pages of instructions and "if-> then" create effects, you can adjust in Inquisition merely from how much mana / stamina characters should cease to act for spells / abilities (can also be applied 0 % set = disabled) when you use a healing potion, how many potions to leave them in the baggage (as an emergency reserve, can be set also to 0% = disable) and which character they are to follow. By the latter is meant, for example if I as a magician attackiere an enemy, then I can set the protect me as the tank. Does he stays close to me and takes me from all the enemies who attack me. Or I have a point that the other rangers always attack the same target as I also etc.
More commands there are not (apart from the manual as "withdrawal", etc.), but nothing more I need. The AI is really highly intelligent and "thinks" with itself. They used automatically Eiszauber against fire types (if available), "heals" mainly the tank or the player who just dies or runs out of area damage. What I'm here to change still great?
3.) I have just "heals" in quotes. Because a cure in the sense there is only via potions. That made me very beginning abgschreckt (especially since I myself like the healer games), but: There is still very much a healer. Only the system behind it is somewhat different from what one has to get used only once briefly, but is faster than expected. Instead of having the life reserves replenish healer now ensure that does not sink this first. This is done by means of barriers (wards). These you have to try somehow to maintain. To do this you also need a good tank, because if all are permanently attacked, well you can imagine yes.
For this, the healer may also fallen Resurrect (every 60 sec.) And yet if something's going out of life, there's the healing potions that can be refreshed for free at each warehouse or repeatedly at specific locations in the world by the way. Additional potions as heal over time, mana potion or damaging poisons cost but then money or have to be developed.
Can to assist the healer also known as a tank. Build "block". If, in principle, as the barrier of the healer, she keeps from harm before it comes to health. Advantage: Block falls not just by time, disadvantage: you can build block only to itself (ie the tank itself) and is also a little more difficult than the relatively simple magic healers.
4) Control. Yes if you hold the left mouse button takes the hero to constantly. I could not get used to it and so ridiculous trick sounds, try it times out (even if their other role playing accustomed since - the steering is, of course): Go to the menu and set the hook with "mouse buttons swap" (so or that sort of thing is the point in the menu, I just do not know by heart). Apart from the fact that you now also plunders with the left mouse button (what you can get used very quickly) is the control almost like in any other RPG. Apart from the somewhat fiddly main menu, but hey, that was not any better at Skyrim and survived it!
Try this a try with the controller works just fine with me.
By the way: there Who in the fight too fiddly while he pressed the right mouse button to aim with the left nor the next enemy who can easily press the "Tab" key, targeted automatically to the nearest enemy near you & sight.
5.) The last point for today: The Story. Honestly, what have you smoked when you find the story badly? Or I've also read that not enough has the story depth and the authors allegedly not even know where the story hinverläuft.
Honestly, people simply do not have gambled long enough.
I will tell nothing, even though I'd love to, because I could list so many moments in the story (and also in side quests !!) which are absolutely epic. For this, the cutscenes and music are made so hot that comes loose at each Lord of the Rings film ran (from the Episch'nes ... Episch'keit ... Epic '-> oh whatever, EPIC !!! [3 exclamation , minimum])
6. lied) Okay've Come still a point;)
RIFT uh cracks! Yes RIFT (Planes of Telara or so, the additional title was) is a really cool MMORPG whose highlight the close of cracks. The DA has: I simply swiped ruthless and I celebrate just so derbst that Can you not imagine.
Who does not know it: Imagine you walk through the area as (run, run, run!) And just look for any object for any side quest. and then BUUMMM a crack. Demons are pouring out and you have a wave after another defeat to finally be able to close the crack. (How and why learn it all in the story).
Üst horny ("Üst" as in "Übelst" eh;])
So you can you make ne opinion even now that the first 5 points were the reason for me why I 2 days (!) Long I've been reluctant to buy the game. Crazy how naive I was.
My expectations were high, but I have no DA: Origins expected because the have indeed promised the producers but I'm here suspiciously.
Guys, this is now my personal opinion and really just my own and to whom the instinct to dolle can me throwing Gingerbread now, Christmas is coming anyway; But:
BioWare has done it. Dragon Age: Inquisition can with Dragon Age: Origins keep loose.
See you in Ferelden!