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Silent Hill 0rigins (video game)

Customer Review

the review probably interested eh no but I'll give my two cents anyway to ...
So I have all the games of the Silent Hill series played (except for homecoming) and something but am disappointed with Silent Hill Origins.
as it was originally designed for the PSP, I have made myself ready for some losses but what I got because commanded, was too much of a good.

Graphics and sound:
because it was brought out of PSP to PS2 can not expect much, but it must not hide. All in all ok, albeit partially edged and grainy graphics

for control: the figure moves plump and the race, as well as access the menu and the map set a delay.

Fight: the absolute horror, and I do not mean the atmosphere.
first you have to say in close combat, because it has no firearms. which is at an opponent, no problem, as they move at least as plump as the protagonist himself. However, as soon as two or more opponents turn up the wars. while you hit one (with weapons that go constantly broken) you will be attacked by the other , Added to this are annoying quicktime events that would not actually have to be and the less spectacular fights draw only in the length. the worst, though, is that opponents to miss the "coup de grace" must soon as they lie on the ground, as they stand or else any number of times. which also does not always work because sometimes is a bit inconvenient. and if 2 enemies come at once, you almost never make it anyway.

Weapons and ammunition:
many melee weapons which are classified in 2 categories. weapons that go by degrees broke or weapons that are immediately destroyed such as crates or toaster and TV (what the ??? Developers Only geacht)
Ammunition for firearms is abundant, as long as you balance between nahkampft and keeps firearms.

opponents:
oblique, twisted, sick ... typical Silent Hill flat. top
in the singular a breeze in the majority very unfair thanks fumbled control and combat system. the camera angles, the "look" of the most unlikely and angles unsinnigsen hamper the fight in addition, since one part does not see from where and how many opponents to run on a ...
but precisely because they are so plump and sluggish, it is usually sufficient if you simply run past them or between them, unless you're in nem narrow passage. saves Munni and energy.

mystery:
available, but mostly extremely simple, obvious and not at all demanding. took me for no mystery for more than 5 minutes (no kidding).
Sometimes you have to change in order to reach solution between good and evil world.

story: do not want spoilers, but really much new is a not commanded. Silent Hill once again, once again someone has to muddle through. This time the protagonist even really know what to do with Silent Hill.
that the game play before the first part and speak Extra information and backgrounds to provide, these fall out pretty weak and almost no net available. there are a few well-known places, names and stirred lumped faces and lo and behold a new Silent Hill. so for example you play again in the hospital (as well as in all parts andneren) and something like the little brother of the Pyramid Head is back ...... Well * yawn * one knows everything so slow ...

Other: you can as opposed to part 4 of the city "free" explore.
in addition you can automatically switch between using good and evil world of mirrors (strongly reminiscent soulreaver somehow)

positive:
solve puzzles by using free transition between the two worlds
sightseeing is possible again
familiar faces (recognition)

negative:
control (to plump and reaktrionsträge)
combat system (everything is too slow)
weapons (melee weapons go constantly broken)
opponents alone too easily in the majority too heavy to not feasible
story-wise nothing new
puzzles too easy
camera angles are simply absurd

for gaming in between is it ok, but the shudder and the typical oppressive feeling is no time to.
for Silent Hill fans quite recommendable runterschrauben enormous expectations for the recognition, but you should. but certainly better than Part 4!

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