Bloodborne lack of diversity in various fields. The already mentioned gameplay. Bosses also belong to the logic of combat Souls (only Gerhman Gascoigne and have a good exchange with peps given the mobility of the character and the ability to recover their health by tracking the bedroom) ... still vast forests and wetlands in the environment.
It also lacks a satisfactory practicality. The game has few weapons (difficult to find pleasure). The system of flaccid "ESTUS" forces a farm and unpleasant to contemplate the game title through endless loading times (a real turn-off). An introductory sequence would have to hold a minimum semblance of a story or universe in order to assess the progress in levels and confrontations.
In short, Bloodborne is a game that will delight fans of the body-to-body Series of Souls, especially if the animal monsters three stories that sweep the ground with their fists are challenges to their height. Otherwise, the game lacks diversity and combat environment is beautiful if not scary. Diving in the desired nightmare by From Software is more in front of his screen farmant its flanges up to 119 and during the loading times in the game where there are too many Souls and not enough Bloodborne.