Let's start easy times, incredibly motivating, with the negatives to. Partially works, at least on the Xbox 360, the technology is not quite as it should: Tearing and textures like clothes that are completely uploaded in retrospect, the murky atmosphere to some extent. The inventory - menu is quite confusing and it takes a while to fully found therein cope. If you open a container to be found in the articles, one has no choice but the objects in Universalgel which are used for example for bridging of safety locks, convert or take all the items. The opportunity to be a part of the items that are needed, there is not. And that's not practical, since you can only carry a certain number of objects with it. Other criticisms: Oh, security locks: If you want to bridge this manually, you have to press key sequences displayed on the screen. This system is old-fashioned and, moreover, balanced here is not good, because sometimes the command is not accepted, no matter how fast you press the button. Even more annoying: a second attempt, there are not, from here to be depleted Universalgel. The dialogue system: Classic RPG scheme and very well thought out per se. The selected response options often have different consequences and decide whether you follow the path of "idol" or "apostates", depending on whether they are friendly or nasty, arrogant, egotistical responses. Yet this system is a catch: your character says something else, is as shown on the screen before. That would be no problem, only has what is actually said, often to even nothing to do with the choice a little, so that one keeps saying something you do not really planned that way. Basically so you can always choose only between a good, a bad and a neutral answer and then have to stop to be surprised, what exactly you will be notified to the NPC.
Hmm ... here comes quite a bit of negative together, right? The list could even continue. But is that all is not bleating at a high level? The Answer:
Oh yes, even bleating on very, very, very high level! Some of the criticisms may look quite petty and after nitpicking. Let me make it clear that this was not quite unintentionally, because to really find to many negative aspects of Mass Effect, you really have to dig very in the lowlands of the little things in this behemoth of a game, in fact. For what developers Bioware's Mass Effect have set with the game world simply incredible.
What is it: You play the role of / the Commander Shepard, which (s) ye together tinkering at the beginning of the game according to their own preferences with a very comprehensive editor. This however can not only determine the sex and edit the face and hair, you also selects one of predetermined past profiles. If your version of Commander Shepard as a combat mission long ago endured as the only surviving person? This is only one of several possibilities, their choice will have an impact on the dialogue later in the game. In addition, you decide on a class, which can favor different skills and you improve certain skills throughout the game.
Have you created Shepard (alternatively can also be accessed on a pre-version, as you can see him as on the cover,), you also have their hands full. Your getting a renegade agent Saren names together with the geth, a kind of robot - species, cooperates and wants all life in the galaxy helping them to destruction. Here, the story developed rather slowly, but comes at the end of the game so well on their way. Until almost the last remains unclear what are Sarens motives for his actions and, more importantly, who is actually behind it all and the real threat is. Is Saren? Is it the Geth? I want to reveal anything at this point, it was only said that the story until the end downright is interesting and if they provide the developer is that the player with the formerly declared enemy even sympathizes end and regrets what from him was, yes would actually even help the most, then you definitely have done something right.
Apart from the story and the associated main missions can be found as part of a good RPG, lots of side missions in a distributed on several planets and therefore very extensive game world. It is also strongly recommended to play as many side missions as possible. On the one hand you have to be so much more of it, because who strictly follows only the main quest, is to the game very quickly, really long is not the story. And not savor such a great game as you can in as much extent, would be a pity. One way to continue playing after completing the main quest and solve remaining side quests, there is not the way. In addition you earn on the side missions valuable experience points with which you level up your character and, depending on the class selected at game start, can improve some talent. The same way, is possible also for a companion from which one puts together a crew as the game progresses, going from always two members with the player on mission fulfillment.
How eingehends already indicated, the options of dialogue guides often have an impact, some of them partly very profound: Sometimes you must make decisions that determine even over life and death of your teammates! In Mass Effect universe also main characters are by no means immune to bless the temporal and the two crew members died quickly with me in the last third in succession, I already felt like a kind of "Game of Thrones" in space. This provides for a course for a very dense atmosphere and on the other hand for really good used drama and emotional moments.
One could write a lot more about Mass Effect, but I think I prefer to let this matter rest. I have described the main impressions I had and in the end I would like to point out that the game for the fans, also developed by Bioware and also very good "Star Wars: Knights of the Old Republic" could be interesting. So some parallels, just as far as the character development and the affiliation to one side, and the travel system at different planets, can be ascertained quite. Otherwise, Mass Effect has a separate Science Fiction - universe with their own worlds, different races, and an initially seemingly simple, yet complex act that also like about the "good - evil" - beyond scheme. I was, as the credits rolled, still flabbergasted about all that you experience in this game, so. Luckily I had all three parts purchased together, so I was able to start with the second, in the way you can import your character from Mass Effect in all its decisions and the like. In this I am still in the middle and can say that it is even better than the already grandiose first. I'm very excited about what will happen next and can anyone who has not yet gone into the world of Mass Effect, just guessing this omission. It is one of those game experiences that pack the player and not let you go.