A story does not exist. You play a blind person to dress from head to toe very varied, color etc. can and thus has its own style among several others.
It is therefore virtually "thrown" into the world, who knows how to impress immediately: The graphics may not blow you away, but looks good, but more importantly the many mechanisms by which the levels are safe. Since there are round attached to chains birds that pull up in gripping, the characters seem to be made of wood and move, as some would there where someone else's draw. It does not stop, with each level comes back to something amazing!
Now, sack Persons are not the most mobile, so that the controller looks quite spongy. But that is not problematic because it has soon become accustomed to the behavior of the small. A lot of them can not, in addition to normal races, Gripping, or pull / push and jumping, there is nothing more. More you also do not need! Opponents there are not really in the sense there are rather small machines, whose weak point must be touched to make them disappear. That this is just "cars", is concealed very well by the front applied images of Ninjas example.
Apart from all these mechanisms that bring life to the game, there is quasi three levels (front, mid, rear) which are changed on a simple running or jumping. On the one hand, the levels get by a certain depth, on the other hand, the recognition, where I really want to go is not perfect and can provide some frustration.
For a change, the issues of level care. Laid out on a rough globe it comes here from a European garden, over Mexico in icy climes. Each level also brings his own musical piece. For the most part these are managed, but many are simply boring and rather fit in the elevator. In the end a matter of taste.
Gibts Boss Fights? Jupp. Same principle as smaller representatives, only in large and with some "effects" that will make life difficult. Partially really nice ideas in, shall all be defeated otherwise, eventually the Sackboy has no weapons ansich Europe.
If one has no desire to single-player, the game unfolds its most beautiful sites: The Community. As far as I know there are more than one million of users internally generated level, many scrap, but also made many terrific. But the developers have the players also left a really powerful editor with which pretty much leaves realize everything in a lot of time and patience. For additional sticker, so images that can be applied to things, images can be imported, which first principle an infinite variety arises. Nett include Mario levels which benefit massively.
Who reluctantly roams alone, can also rely on the matchmaking and compete with up to 3 other players, or just have fun. I'm just unfortunately absolutely not a fan of matchmaking in this game. Why? Because I (for whatever reason) am in 99% of cases the host and then up to a quarter of an hour must first wait for me assigned players. In addition, the games are almost never lagfrei to fourth unbearable for me so far. Whoever meets with his friends in the game, but so should have little trouble.
If something comes about lagfreies, it also makes a lot of fun. In addition, the blind person make grimaces and move his arms, including head movement via Sixaxis. Because it is pure joy. Mandatory for each should, however, be a keyboard, without typing takes too long, because the messages do not remain forever on the minds of the players. Once I would have to ask someone twice after his last sentence, to read was next to own Tipperei just not enough time.
Rounding out the whole of official extensions, such as the Metal Gear Solid - Packet, brings their own levels along with a paint gun with him. However, for it to be laminated; all content available is likely to be approximately at 100 ...
Conclusion: This game actually does everyone a favor: It offers stunning many ways to be creative, is not too heavy and not too light and brings a (theoretically) fun with multiplayer!