Allen DSA fanatics I can not recommend this game by the way. You will be massively disappointed because the guidelines were very massive "purifies" and the world shown in the computer game is a far cry from the original. Who zoom is open or without the Wisen of very extensive rules and regulations of the P & P original work of DSA at this game, will have fun when he likes turn-based tactics and rather quietly brühtet on his train as hectic operate Hack & Slay and his mouse to maltreat.
It was really only a fraction of the DSA of rules taken as a basis for the game mechanics, what the game but certainly gets well. The extreme amount of special skills in DSA is for a computer game might not be too complex, but for most players just now, unless they are really well versed with years of P & P DSA experience. Since this hardcore DSA players but only a small circle of potential buyers, one must also concede some freedom in my opinion, the developers. Because of course, the developers want to have fun with their game but primarily want to make it just to make money, so that the rule works just had to adapt to casual players us.
Whether it had of course 1 circumcise the rules of Black Guards continue to make Black Guards 2 more suitable for mass production, is sometimes debatable ...
Den, criticized in many forums, high degree of difficulty, I can understand to some extent. Unfortunately, it is not based namely on the good skills of the AI, but simply that you in some missions do not know what the goal is. You get it out until the middle of the battle and since then it is usually too late and you have to start the fight again. Schade Drumm, this is not difficult, but just stupid.
But since we are at the next point of criticism: The AI is very improved. Since our own game characters from opposing mage be paralyzed again, despite the paralysis of their own character persists even 4 rounds. How stupid is that?
The RPG elements are very rudimentary and are mostly limited in how to kill a captured or free to leave and to plunder conquered cities or not.
The distribution of the adventure points in skills, spells and special skills do not really have anything to do with role-playing game. Their effects are simply designed rigidly to fight, as the whole game.
Those who want to have a good turn-based tactical game in DSA-presentation, is well served. But Allen DSA fanatics I advise massively. Your disappointment at what they have done in "your land and your rules" will be great.
For those who have played the predecessors, the game is definitely a recommendation.
All in all I felt entertained and because of the unbeatable price definitely worth 4 stars (at full price it would have been deductions)
Here again briefly:
Pro:
-Good impact on the development of the characters
-for some very exciting because very nearly won fights
-Many items (at least for a DSA-world)
-noch unused DSA world (if you're not too focused on the P & P template)
-unschlagbar good price
Neutral:
Graphic is not ultra nice but very nice to look at
-Music Not too intrusive and pleasantly in the background
Negatives:
-Sometimes Not known or too late, which is target of the struggle
-The camera in battle can not pivot freely, but only tilt upwards. This affects the part of opponents or the visibility of important fields.
-Herauszoomen Not possible from the combat action
-Some magic too greatly so that others will be useless
CI improvement