In my opinion and experience, the guild 2: Renaissance is the only variant of the second part, which really can be played over a longer period.
+ More professions provide variety
+ More cards
+ More Building
+ Reduction of game error
Would be mentioned as the most important, the trade routes can be set up, which drive up and let unload the carts automatically. This brings my opinion, the most important the Improvement because now more establishments can be controlled without KI and Prodit and gameplay is maximized.
The disadvantages are, however, also not negligible.
- The cards are larger, but in some cases is only senseless and hardware Onerous forests increases
- The graph is still rather poor
- Still quite a few game error
Biggest drawback remains that you can not always everything anfindet on each card. The best example are the mushrooms, without which no medicine can be produced. So ill the main character, he dies in most cases. Too bad.
For the price alllerdings a game, what is worthwhile, despite its slight error. Everything is designed with lots of love and there is always something new to discover.