But even if one accepts the new action-orientation of RE, it is still a bad game.
As would be:
- A poorly told story (eg no background information and predictability)
- Exaggerated strings of highlights
- Too few moments of tension
- Frequent interruptions charge
- Too easy boss fights that are partly still stretched artificially
- Strunz stupid AI (fires on walls, running around wildly ...)
- Doors can not be closed again / barricaded
- The levels are artificially limited (hose Level)
- Bitchy cover system
- The stealth section with Ada noise does not matter. Even if you zetrümmert boxes opponents notice anything. (Stealth Game-Lite?)
- You'll never get in trouble (getting enough ammunition and remedies available)
- Muddy textures and Flackerschatten
- Some choppy animations
- Cumbersome inventory
- The AI partners can be abused as a backstop
- Far too strong Nahkampfatacken
- Despite hose level there are signposts, announcements where to find the next match relevant subject. Capcom thinks that we are for players too stupid?
- Slowdowns in larger opponents advent
I just do not know what is supposed to be good or outstanding in the game.