Skyward Sword on the WiiU

Skyward Sword on the WiiU

The Legend of Zelda: Skyward Sword - Special Edition (incl Orchestra CD.) (Video Game)

Customer Review

I had no Wii, but now a WiiU and therefore wanted a fan of the show to catch up (since Ocarina davbei) the.

=== Skyward Sword on the WiiU ===

The first thing I noticed is that despite the time that has elapsed has not done much on price. I found it a pity, but on the other hand, everyone knows the Zelda titles are relatively timeless and worth every penny.
Special for WiiU there is not much to say. Of course you need a MotionPlus controller. In WiiU menu you can start the Wii then - to the console restarts in Wii mode, where you are then actually cut off from all WiiU features. But is interesting here that is before or asked from the WiiU out at the start of the Wii interface if you want to play on your TV or on the gamepad. In fact, you can then play completely without TV! Strange that I read that anywhere before. This is especially surprising in view because even remotely with infrared is logged into the gamepad! And it even works! Only one has to admit that this makes no sense at all, because the screen is too small and the distance is too great. But it works ...
Otherwise perhaps hopes of one or other graphic on small improvements, but I do not see any. Bad but that is not, despite the elderly Wii graphics it, developers have managed to get a nice addition and consistent, almost timeless style. What bothers me most, perhaps the low resolution on a HD screen a bit, but that's it.

=== Skward Sword se ===

I finds class. Zelda halt. The quality is super. It is nice that is sometimes shaken a bit more on the concept - the new endurance display fits very well, as well as destructable shields and generally more minor items that need to be selected and used without any break. The pretty makes up the you will notice in your boss battles! Also give more potions and Collectable, can be improved with the objects. Currently I have (I guess I'm on the first playthrough) managed half and ca 25h playing time behind me. But I also play at 100% and let no chest undetected.
The story I will not explain here. But I'm very impressed. The entry is very slow, but it is quite basic explained. For the first time I have the feeling that the Master Sword or the Triforce are not just means to an end. Moreover, it is personal. The new main villain is interesting and menacing - the confrontations are exciting. Yet in between a little everything goes under - Activate the icon with the light of the Master Sword, collect the three relics, also these songs, and here there gods, and now oh yeah a musical instrument and magical light ... right now to 50% play time I must try not to lose the thread of me. Everything you already know from older parts and here the origin shall be declared. But there are quite a lot of arguments, and the only thing you're always in mind as it has always been: Go in the three dungeons: forest, fire, desert. My objective is now at 50% not force xy to gain person to confront such, but halt the Desert Dungeon. Typically with bosses. What do I get again? A Song? More power? Follow I Zelda? Well, time will tell when the final boss is ...
So far so true everything from the previous Zelda together, yet there are few surprises so far - but I can guess that there will soon come something, and I'm also very excited about the end.
What Toll continues to be one of the hobbies of the Zelda series. The Details. Each character is unique, has its own history. The traders at the bazaar, which is constantly friendly, you should visit at night time at home! Everyone has a story to tell and that is partly also quite funny. The bazaar is a prime example: Here are all kinds of traders in a small room together. The light, the atmosphere, the music - looks after the fair. And the music is always changing a little closer you come to a dealer - the craftsman about the music is somewhat mechanical, the clock remains. Consult the dealer you can see in the background, as he is very excited and wants to sell you something - once you rumdreht you, he will sigh disappointed. Toll! Must one also noticed first :). Similarly one can even go at night in the room of your not very serious adversary Bado, only to see that he has a punching bag with your picture on it; D.
There are many good things (both in the story and in the creative level design), but I will not name alone a real spoiler ...

A couple of things there are still to complain about: Partly something wars ... cheesy. Maybe I'm more of a veteran mid-twenties as the target audience, but when a song is played and sung it, I think to myself now: Hopefully these Disney liner is almost over. However, the not so common - but still, I liked Majora's Mask and Twilight Princess from seriöserem style more. SS focuses a little more on Windwaker in the point.
The new musical instrument is actually more of a bullshit - you play it, but it seems no matter how. Man strums back and forth because halt just song is here xy important that comes then in a cutscene - and what you've played does not fit the melody.
The only thing but all of the little things (there's always something, even if it is the Water Temple in Ocarina; D) really bother is that it feels like a patchwork quilt. Everything has the usual quality - the dungeons are small but very well gemacht.Die story is good and consistent. Even the Erdland is interesting, but all hose-like. The three regions are not linked. The sky is completely turned constantly. In the Erdland to get just above the three regions-entry-points that are just based story-wise. And you want within a region from west to east, one travels best again in the sky, jumps on just the same point where you just came forth again through the clouds and selects the east point as a target. It seems so as if the Dungeon Level and designers present their final results just simply pushed together. All very well for himself and thought, but without context. And the world above the clouds is up to a few soulless boulders empty and dead except for a small real island and 2-3 minigame Islands basically Man flying just too slow to go somewhere and it would like to skip -. Windwaker has the better skillfully. Indeed SkywardSword was far too long in production and much has been discarded - at the point I think you can feel it. The levels are nice and well thought out, but not spread out and the path is usually specified. Basically, I run more on tracks through the beautiful levels ... and unlock it regularly abbreviations for later free. Thus each level is built.

=== === Control

The control of course you have to address also. Here you have to say first that one right-handed sword swings - too bad for left-handers. Nevertheless, it works very well and Nintendo typically is implemented excellent. Who does not know it - the sword control is very accurate, that even as I turn the sword around the wrist is taken over by Link. When you swing but the orientation of the blade does not matter (that would be too much).
There are many small things that are specifically designed for this control. Toll I found small spoiler *** !!! *** manually to pull the sword from the stone - so really with the gesture - Unfortunately you have to make the jerky, because can pull slowly the remote does not recognize *** SPOILER END ***. Something like there are always times. Not everything works, but as you would like - for example, you can at certain points some draw on the screen, which, although 1: 1 the movement of the remote but reacted simply sauschwer to draw a circle with an outstretched arm. Nintendo seems to have noticed that, and even the ugliest circle is still recognized as such - not frustration so, but kind of weird.
The control of the spin example, works very well. Nevertheless, there is a button with cross-down specially to re-center the pointer - when sighting too long and with too much twists back and forth, we need that too. It is a pity because one does not know from Nintendo so, but I also understand that it would not help her from the art - and it hardly disturbs.
At first you have to get used to the monster-fighting, because almost everyone has to be made to weaknesses explicitly. It is already at simple opponents: see the gap in coverage and targeted purely beat / Strechen. That's great and is more fun than in the old Zelda! The strong herbivores that is annoying the only - way too often I want here actually make the right impact, but am not precise enough. This is only for those who for whatever reason. Otherwise, control is really good. It makes it much more tactical. There are a few rough edges, but they are really not bad.
What bothers me is the control but, so stupid as it may sound, that link now always runs totally stupid through the area. So how to keep the Remot nunmal on the couch, Link holds his sword then, but with an outstretched arm. Little elegant I am half the game with so forward fully outstretched arm, and forward zeigendem sword in the level and run through the area as I would just send an army to attack. But an elegant sword attitude is too complicated for me on the couch). So it make the General ...

In contrast to the sword fighting flying and swimming is rather annoying. Flying is like saying quite inconsequential to boot. While swimming is clear why such a control is not always the best thing to swim because back where the remote is pointing. You then swim in a dungeon must by a ground on hole - that hurts the wrist especially if you still have to go here and correct her and even more wrinkles down. But it is also striking that it almost never are such difficult passages, even when flying - Nintendo was well aware of this.

=== === Orchestra CD

I think there are only 8 songs, some of them also 'only' medleys. But in great quality. Have done me the Gerudo Song and Ballad of the Goddess of Skyward Sword, I really quite a few times I've listened :).

=== === Conclusion

Skyward Sword is great. Who does not know and has now resorted to a WiiU, should strike! Most call control revolutionary, the other totally unnecessary. I think the truth lies in between. The tactic is great, the control largely error-free, and many just designed. But truly revolutionary is exaggerated, that should not be expected. You get used to it so well.
The story is this time more seriously dealt with as in old Zelda, but there are some passages in which one more artifacts than chasing the story. The game time is as usual at some length, the quality and attention to detail great. The graphics are great, and I say this in 2014 because more polygons and shader effects are not always the most important, and Skyward Sword has a great timeless design (and almost no loading times).
Only I disturb me at the patchwork of total level design, in which each of the heavens and the three regions also could be good each addon and have absolutely nothing to do with each other.
Nevertheless, I still have a lot of fun and am really looking forward to the finale, which is probably 'only' 20 hours should be removed: D. Have Fun!

PS:
The sequel is in development. Especially for the WiiU. I am very curious to see if they can do it, everything great about SS is maintain to redeem my criticism of the level of freedom and at the same time implement more innovative ideas with the gamepad! And HD is it intended to be anyway :). If I had my way, it would also like to be a bit darker and more serious, but I guess I'll have no luck ...

A hyper original orchestration! Rank: 5/5
February 20
Super 1880 1334 Rank: 5/5
October 15
Full repair kit ... Rank: 5/5
May 13
successful test 3 Rank: 5/5
January 2
But well .... 678 Rank: 4/5
March 7

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