The gameplay is basically quite simple, which is not for hours Regelleserei results before the first game. The aim of the game is to conquer with elected regions and for each region, which are considered at the end of his turn to get 1 Victory coin (often through folk characteristics or special abilities even more). Who has the most Victory coins at the end, wins. But it is not reasonably possible to play through with a people's game, because by their own conquests, and the spread related and foreign conquests, the colonies are weakened. To win, you have to conquer regions and then sent possible let die at the right time his people to select a new, with which one starts the next wave of conquest. In a game so often plays one after 3-4 peoples.
By chance each 14 nations as dwarfs, trolls, Amazons or wizard with 20 special abilities such as mounted, Drachenbändiger, sailors or merged fortified, which repeatedly result in new combinations that ensure lasting change. So it may be that the orcs get the special ability of command, which brings advantages in conquering regions, or that the ghouls can fly, which allows them to conquer not only each neighboring regions, but free choice all regions on Schedule.
By chance encounter of peoples and special abilities to varying degrees combinations can result. Whenever you choose a nation, you can choose between 6 such packets that are placed in a row. One can equally take the first people capability combo, but you can also resort to a possibly stronger combination further back, but where you have to pay all the overridden station wagon with a victory coin, which are placed on the wagon. Thus arises the time that seemingly weaker station wagons that are not initially selected will receive an increasing victory Coin dowry, which makes them more interesting then.
Over time, the feeling verbesssert how long you conquer a people, when to die his people and elect a new and what combos you should take, depending on the randomly appearing station wagons and of course last but not least also by the decisions of the other players. The game thus remains variable, with an existing, but not overly large luck factor and some strategic options in the popular vote as well as the selection of the conquered or occupied by other peoples free regions. The combat system is simple in conquests and, together with the well thought out, well-functioning game system for a liquid, always entertaining sequence of games for beginners as well as experienced players.