Positive noticed the decision is the game for me to bring, for obvious reasons, for just under 45 in circulation.
The possibility to move at any time to the added varied islands liked me right away.
However, deduction of points are in existence for the technical presentation (console). Have, from "Risen 3: Titan Lords - Back to the Roots-trailer" heavily impressed, really believed that they make it this time to present a akzeptabele technical implementation.
Already in the first few minutes I should be disabused:
- Textures mostly focus on about Gothic 2 level (BACK TO THE ROOTS)
- Textures build partially only in close proximity to so many can not be rudimentary eraten what one of the
Viewed remotely
- Tearing permanent, even in the menus
- Many objects visible only a few feet in front of character, relevant quest itself
- Wooden animations
- Embarrassing dialogues whose mere witness touched me often embarrassing
- Serious Logigfehler, for example, spirits, seemingly for the elevations in the ground insurmountable obstacles
represent; a, me over the island group pursuing different opponents (goblins, scavenger,
Spiders ...) no notice of the other NPCs takes, yes haunts me even in their building by stairs
- Inaccurate hake liges combat system without results Feedback
-> Once again far from the promised Gothic Feeling
As Gothic / Risen fan from the start ask yourself, how can it be that many of the points raised were to experience already in a better shape in Risen 1 or the preceding Gothic series, you look but in 2014 halbarem with this Mist finds.
Since mitlerweile 11 years I already accompany Piranha Bites now in their attempts to the past successes of the Gothic series to tie - sad.
On the console, but unfortunately also the strongest community patch no play from the S ***** ...