Mean while the majority are unfortunately switched to newer games.
This is partly because the online server "Earthnet" (which for now fewer players sufficient) often has its failures. For this reason, dodged on Hamachinetzwerke (further information in Earthnet ask) is.
In the unpatched version the races are pretty unbalanced desewgen I recommend the game at the beginning already to 1.8 patch.
There is the game mode "Reballancing" which ensures a good balance of the races.
As with any other strategy game also there for the different breeds certain BO (Build Orders) (development and construction sequence), Eco (Resource household) and TOs (technology Orders), which you should follow if you want to rank among the vortgeschrittenen players .. . (If you get to the only multiplay)
Now to the heart of the game
Earth 2160 has me after I was instructed, as already mentioned by nice people completely convinced.
Not only the graphics are very good for a game of this age and with beautiful effects.
Especially in the control and operation of the building (if you have the time discovered) can even cut today's strategy games a very big piece. At this point I want to say that there is no way more expensive than its predecessor (which was claimed).
This game comes with me at the strategy games entirely in the first place because:
Handling:
+ The shortcuts can be customized with the [^] simply enable or disable button
They are then (activated) in the build queue Transparent visible and you have as
Beginners can not memorize.
+ The complete production process of the units can be specified once in a list
and repeated in a loop and thus eliminates the annoying clicking but eternal.
+ It can be but in between without problems change
+ One can the units automatically assigned the group numbers in the production and
must not subsequently Ctrl + 1, 2, 3, ... to assign them.
Feeling:
+ The 4 races are very well balanced at "Reballancing" and still very individual
/ Different.
Each has its own strengths and weaknesses (protect the defenseless collector /
Gebeudetürme which einstürrzen when the lower module is shot away, ...)
+ It is possible to play a lot of different tactics
"Rush": attack with 100 cheap initial units in the first 8 to 10 minutes
3 Different Damage Types: Chemically (splash damage), Ballistic and energy weapons)
And quite crappy gimmicks like units with Emp paralyze run amok, pilots
the Kokpit snipers, or even take over enemy units and control himself.
+ The "micro" (controlling the units during a Gefächts) and the Scheere-, stone,
Paper principle is of great importance.
With heavy ground weapons, no air units may attack.
Turrets are good for support when attacked but only bricking is (how
in any other strategy game as well) seems like a beginner tactics ...
+ The game can be a maximum of eight games which is quite sufficient.
This can be in all sorts of constellations Reballancing adjust.
1v1, 2v2, 3v3, 4v4, free team, no team
and spectators from slot ... (What for beginners very different room some is) not (ps. Please by
the Ki learn by watching. The cheating in Eco)
In addition, the rounds played can be recorded and saved, so that they
can watch again and learn from his mistakes, without having to Fraps or
Others, which unnecessarily eats resources, needs.
Appearance:
+ Who ca survived into the "Late Game" from season 30 minutes, may be mostly over
gigantic Gefächte pleased when it comes to the main resources. Clear are the effects
not as good as that of new games which have at least a dual core and a
Graphics card with at least 500MB of need but still rumst and crashing it to satisfy
and to fire clouds will not gespaart. In addition, the unit number is not to casually
limited (Requires only with building "Depos") which for me, another big plus
is.
Now to the more deterrent points
- It is becoming increasingly difficult to find someone of a declared this game properly.
It costs patience einzuspielen in multiplayer because you start out quite often
loses.
- The Online Server "Earthnet" crashes regularly every 2 months now and even though he
- Unfortunately, with a maximum of (very rare) 30 players at the weekend is pretty empty and yawning
during the week even emptier.
- The problem is support by telephone and Paid
- The represented there players consist of about 50% from Poland (Is indeed partly by
Made Poland) To communicate with this need Polish- or
Knowledge of English (for some this is a problem).
The proportion of Germans is about 30% of the rest is mixed.
- Installing Hamachi as a freeware version for private use proved
For some as quite cumbersome.
- Every now and then fly Players for bad connection (/ too many units) out
or you have to wait a bit until it again runs synchronously. But very rarely.
- The good doomsday feeling from its predecessor was a rather euphoric
Optimism replaced. (I'll have the other legal type). This is also reflected in
the general Spielathmosphäre because the scenery is no longer as bleak and barren
is.
- The Story in the scenario campaign seems more a bit spongy.
(But I buy my games really only because of the multi-play and there were my
Expectations vollstens satisfied)