If only because the famous "fast Started" really would be so fast. It has been in the game often problems with insensitive to control the analog stick. Since the selection hand moves in Super Smash Bros. too slow and / or does not distinguish well "fully pressed" or "pressed partway down" and so run a the characters constantly across the screen between - can play really is it, of course not. However, here deserves the adapter itself no devaluation, because the transfers the values optimally. Rather, it is possibly worn out controller or the settings in the control plug the emulator to blame - if you have, anyway selected the correct plugin because some already support the analog stick is not in itself. But here can be with option Tight Screw make some: I use Project64 in version 1.6 and the included "Controller Plugin" called "N-Rage`s Direct Input8 V2 1.80A", which is, however, not selected by default, and which one must therefore manually select . ("Options" menu -> "Preferences ..." -> select the "Controller Plugin" called and "OK" to confirm ") then it is best to calibrate the controller with the Game Adapter Options in Control Panel, and then in the emulator prove the key - and, even more importantly - to the "Range" and the "Dead Zone" (both in the configuration of the controller plugins in Project64 discoverable) turn around for most worn-out controllers should choose a high rank -. it can also quickly 100% are necessary - and low Dead Zone, best under 10% According to "fresher" controllers a low range (but are also less than 50% in my experience nonsense because responds nothing really) and a high deadzone (again, more. at most about 10-30%). After you have finally released the feeling of sitting in front of a really N64 and a tube TV - well, almost. Because the graphics are with antialiasing and anisotropic filtering, and high resolution (and and and) of course considerable lot - though some nostalgics like here turn up their noses.