The game is excellent, gameplay on design through to the characters. The story comes up with a completely surprising twist, the atmosphere supports the intention to create a game world, the idyllic and happily looks at first glance, points to the second, how much freedom must be taken to humans in order to implement such a television Idyll , In addition, there joins a depressing display of racism and opinion manipulation by conjuring up an external danger. The notions of a perfect world, a person has, just do not fit on the ideas of the next person. Players will experience the conflict first hand and goes ideally with new inspiration out of the game with respect to the own ideas of freedom, tolerance and the problems that arise when the state intervenes too much in the plan of life of its citizens. The playability is simple. It has only 2 guns at the same time available, but can be almost any time to exchange a weapon. The idea of combining a cityscape around 1900 with a mechanical technology that can float in the clouds, the entire city is awesome and a Jules Verne worthy. The world is made relatively open, you can go into about one-tenth of the buildings to make money, ammo and upgrades to find. The possibilities for attacks are beautifully enhanced by the skills of Elizabeth and the potions that can be found and varied, so that you do not also want to have more weapons at once.
All in all a more than successful game that seems unfortunately ended much too soon. Hard to say if it is wrong perception or whether the game is actually one of the shorter ones. Probably a little of both.