Entertaining game with long gameplay, sometimes a little repetitive

Entertaining game with long gameplay, sometimes a little repetitive

Jewel Master: Cradle of Egypt (computer game)

Customer Review

Hardly build-up, but a lot of match 3 share!
"Jewel Master - Cradle of Egypt" presents itself as a mixture of structural and match-3 game, with the construction part, however, is vanishingly small. It focuses on the individual level of play, where on a board at least three identical symbols have to be placed side by side. This reaches the players mouse click through skillful move and swap adjacent stones. The chain of stones with the same symbol will disappear and new stones move up. The goal in each level is to clear a particular area completely free.
The beginning is very easy - a few icons to choose from, it must only smaller areas are "cleaned up". Gradually, however, increase both the difficulty and the obstacles as well as the variations of stones and the extra gimmicks that can get the player.

Gold, raw materials and food for the growing city
In each of the levels of gold, raw materials, building materials and food can be collected. These are needed for the construction Part of Game: If you have enough money and material together, so can a blueprint for a new building to be acquired. After a short mini-game - for example, memory or a small picture puzzle - can then built the building and thus the Egyptian settlement be extended. Influence on the design of his Egyptian countryside, the player here, however, is not; the buildings are built automatically at fixed locations provided so that no real simulation flair comes up. Within the new settlement, which is constantly expanding, there are no options for action, the countryside and the soon flourishing city are really only something for the eye. The individual buildings and small, umherwuselnden Egyptian figurines are nice to look at, but form a rather mindless framework for the actual game.

100 levels are waiting on the road to the pharaohs throne
Full 100 levels can or must be mastered, until you finally successfully built all 20 buildings and thus achieved the status of "Pharaoh". The Match-3 principle makes this addictive and tempts endlessly continue playing, although a little more variety would have been nice. Although the levels are gradually becoming more difficult, but much repeats itself; often the player has a feeling for 20 levels to solve similar challenges.

Helpful Bonus Tools and nasty obstacles
Bring a change after all the different bonuses or aids that are unlocked by building new types of buildings. Depending on which symbols are put together on the board to matching chains are handy little helpers at your disposal: A chariot plowed across the pitch and admits an entire horizontal row on; a powder keg blows up a large number of adjacent fields in the air; a pickax destroyed a single game tile; an ankh keeps the clock ticking on for a short time. If that race against time is too stressful, which can incidentally select the beginning and the relaxed version without time pressure.
In addition to the helpful bonus gimmicks, there are also many obstacles in the game: Who forms a chain of three skull symbols which must unlock a previously cleared area again. Other symbols are bound by locks and can only be removed if you have more times formed an appropriate Dreierkette with them - depending on the position on the board quite tricky!

Overall, "Jewel Master - Cradle of Egypt" a fun match 3 game that relies on tried and tested and impresses with a beautifully made graphics and varied bonus tools. Genre fans can strike without hesitation, the price-performance ratio is very fair. Due to the high number of levels the game offers a really fun playing, but this is difficult sometimes a little repetitive - really challenging is the "Cradle of Egypt" really only in the last ten to twenty levels.

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