An explanation of the game principle is writing is relatively complicated and I do not know if you really captured. Therefore, I once again created a video where I demonstrate once all examples that are given in the manual live. So should you capture the gameplay most closely. But we must not be fooled because the concepts presented should comply with all the lightweight category and be therefore very simple terms. But if you, for example, "He who rests, rusts" or to explain "Pandora's Box", then the matter will be easy on significantly trickier. The video revolves in great detail by the examples and explaining the game principle. Then Who does not want even to hear an example should jump to about 8:50, I'm with the examples and then say something to gameplay itself.
I just ever tried to explain the gameplay in text form, but the text has become very long and comprehensive, I would, therefore, at this point really to recommend it to look video, then you have all understood at the latest after three minutes, I hope ^^
My experience with the game:
It's very entertaining. In my rounds, we have always had fun, and the game is fun in itself; to explain the challenges concepts well and then also shown to guess. The scoring is completely irrelevant, as a rule, and mostly we just continue as if the points chips were used up. I've played three of already more often the game well and it has given me has always liked the most in the 3-4 persons rounds.
This is above all because telling a lot of fun and one with a small number of players is always very fast turn again. You can make the game very noisy usually play with up to 12 people, of which I would however advise against. My unique experience so far is that the game with a smaller number of players is much more fun and entertaining. Where the VLT. may be due to the groups, perhaps others have indeed had different experiences. This does not mean that the game is not fun in a larger group, not even. But in a larger group, we have the game mostly played by the points chips were used up, determines a winner and then played something else. With three to four people we have actually always played up we did not want what has lasted ever like three hours.
In this regard, I would very much compare it with teamwork that you can play forever in smaller players, because you will always be directly involved in the creative process.
The only gripe I have with the game so far identified is that a lot of the terms used in movie titles there. This is always a risk that many people simply do not know the movie or just know the title and then by explaining which refers to content of the film so absolutely nothing can begin. When all the players are familiar with movies a little is not a problem, you have people here who can not do anything with movies one should it not some movie titles to take. (Which may be on with film connoisseurs take a while. Main concept lay on the film, a cube on death, a cube on the snail that ratende person has ever pondered what that could be because of a film in which one slowly dying ... (is but then slowly come to Die ("Do I know only as Die Hard")));).
Another small drawback is that you can of course eventually have the cards through. The simple concepts are too easy for adults, who should be used when children play among themselves or children have to guess. But then you can the game in principle already play with children who can read, it is therefore also very suitable as a family game. The severe terms are partially really hard nuts. Let's hope that the game is going well and there are soon extensions, which can in principle from other explanatory games just use the card when you really once all has (what it is likely to take a long time).
The game is easy to learn, the rules are designed well and easy. But I would strongly advise anyone to go through with a new game round all the examples from the manual once, then understanding the various concepts is not a problem. That does not make it, the use of different exclamation point characters and the color corresponding cube often causes problems and confusion, above all, people who understand the concept and sub-concept mechanics. In my first game, we can only tell us so rough the game and then it kosgespielt because none of the instructions and Beipsiele felt like. After the game, I then decided definitely to explain it at the next round of games with the examples and that has worked out much better.
Conclusion:
I like this game very very happy. It will definitely be the game this year that I bring with home for Christmas and that will ensure that the Christmas presents are under the tree stay long because we play this game. You have probably played it once to really understand the joke in it. When I heard the first time of the game, my board have considered and an explanatory video in English have looked to it has not yet hit me so directly from the stool. Of course, I hope that this review and the video already do a little curious, but I can well imagine that it VLT many. but so is like me in the beginning. Because I want but then refer to the mentioned games from the beginning. Who taboo Was'n like that ?, teamwork etc., which is also really liked this game. Promised! Whoever can start anything with these games. For me, from the current year together with the Big Bang Theory Party Game is definitely one of the best creative games, the latter being only a variation of the classic is apples to apples, while Concept again brings a completely new approach with it and therefore very good for a casual entertaining game night with friends, acquaintances, work colleagues or family is suitable.