In "On to India!" first is all about trade in goods. Along a route of 9 or 12 ports, the players exchange their goods a profit. The acquired profit is then ultimately the basis for further progress: Gradually, the player can improve his ship, acquire technologies and discover little by little the route to India. Ultimately, everything is running but also on acquiring as many VPs. For example, through the building built, etc.
Practical presents itself all so that every player redistributed its resources in every train and placed on the right site. Since the players are only two actions per turn available, one is always limited and constantly forced to make sense to use its resources. I invest example early on a Victory Point building? Or I will focus on increasing the range of my embarked? Ressoucen, buildings and ships are thereby represented by wooden cubes, ports and technologies through the cards.
In the overall picture, the game is very dynamic, but also requires a lot of strategic planning. The entry designed to be difficult, especially since the game comes with a very comprehensive set of rules. Only after this is understood, the relatively complex planner innovative decisions can be tackled.
The game material has succeeded in the cards already illustrated that Holzwürfel stable. Overlooking the price that is top notch. Absolute recommendation for fans of complex but faster (about 30 minutes) Strategy Games.