Can this Mass Effect 2 better? Yes and no. The shooter elements were expanded, while the RPG elements are more or less stagnated. The skills were somewhat limited but it introduced in action-packed battles. While infinite had ammunition in the predecessor, you have limited time and ammunition needs to reload.
To discontent of all role players, there are also no more health bar but the typical "Shooter screen is red-I-need-to-cover" system.
Could one in the first part still mostly without cover, so the cover is essential for survival in the second part.
The intermediate store during the game, which still existed in the first part is now history, whereby the action feels much more fluid, especially on the PC. Unfortunately strange tearing and pop-up effects for surfaced in the Dialogsequnzen.
The cutscenes in the first part have not always kept to the audio settings (which were few sequences played extremely loud with me) was thus replaced that in the cutscenes now sound sounds are too quiet, so there usually goes flutes the atmo. Maybe it works even once finally in Part 3 reasonable.
The Story demotivated an unfortunately in the prologue a little. Normandy simply destroyed in the first video sequence? Shepard died? Then revived by Cerberus? What the hell?!?
This construct does not affect more than just placed just to Commander Sheppard in the first part as a solid, to make military part of the alliance. Fortunately, the rest of the story is at least plausible, interesting and exciting.
However, I just can not get anything to Cereberus team members. As a role player, I see just absolutely no apparent reason to trust these people to give this could have saved as team members.
Otherwise, the second part plays exactly like the first. Again excellent story, characters, atmosphere and presentation. Unfortunately, you could not win the same German voice actor again for at ease, so you first have to get used to the new voices.
Due to some technical weaknesses and shortcomings playful there then "only" 4 of 5 stars.
Summary:
Pros:
- Completely synchronized dialogues
- General good German Synchro
- A lot of interesting characters in their own team
- Score from Part 1 importable
- Very interesting in spite of a rather "loose" story train, anyway, which is primarily due to the characters.
- Many upgrades to explore
- Synchronized Code
- Struggles run more smoothly and more varied from
- Re-cinematic, very successful dialogues
- At least cameo appearances each character from Part 1
- Reload weapons, instead of overheating
- Romances
- Atmosphere and presentation even better than in Part 1
Cons:
- Stupid, put acting prologue
- Popups and tearing more often in dialogue sequences
- No longer the same as the German voice actor in Part 1
- Red expectant screen, instead of life energy bar
- Control instructions do not adapt to the own configuration
- EA Account may not be "pinned"
- Planet scanning boring
- Discussions with the team only on the Normandy possible
- Compared to the previous little equipment options
- Very linear level design
- "Everything on one key" used to
- Loyalty of the team is based only on whether the favor was done or not.
- Sound effects too quiet in cutscenes
- Not every character from Part 1 of the Team
- Team-KI bad