Caveat: I play Civilization since time immemorial and was already in the first version on board, and of course in Civ IV Each of these Games had advantages, but also incredibly nevende elements.. Nevertheless, every game was a complete success, the nerve has gladly accepted. And so it is here. Of course, the nerves recurring consultants, but they can also quickly click away with the x button. The game is very fast and you can create a view to completing it in one evening. For me a clear advantage. The small world like many to be too small, but what do you start with a huge continent where one makes for days nothing but cities and edit fields? Because this solution is more honest with manageable sizes World. You build cities and currently developed is 4-5. The neighbors put immediately demands that we reject, of course, it is after all not be blackmailed. Then explain that a war (my vest is white, I have not been!) And can be located at one of the essential elements of a strategy game to pass attack and defense. 3 units of the same type can be combined to form armies and have appropriate attack values, successful units get promotions, armies even a general. Battleships be automatically fire support in adjoining land battles. Important personalities come with appropriate culture added and accelerate the construction of urban expansion or may be settled and bring advantages of each city. There are many "civilization achievements" Tools, eg for the exploration of rivers and plains, for the discovery of the "Seven Cities of Gold" or of "Atlantis", for the first study of a technology and the accumulation of money. All in all, there is always something to do and you yourself are very busy with 14 cities, according to the motto of the construction market: There is always something to do .... Some criticized the diplomacy part. But let's face it: That was in my mind at all CivilizationŽs but also in all other games always lousy. How is one to "teach" even the AI what is proper and what is not? What is for them in the long run beneficial and what is not? For Civ IV: All civilizations allow others to march through their territory. As a human player, this is of course totally alien and suspect (the Israelis would indeed a Syrian army does not allow to go by their country ...) and always refuses. This keeps the AI for unfriendly and declared war. And before you know it emerged at the other end of the world (I play eg Japan), a French army attack on the order and has previously Duch 6 or 7 marches neutral empires. Something worthy of only a description: bullshit. Other games solve the problem as: no common border = possible alliance. Joint border = Always war, even if not an alliance of formerly existed where there was no common border. This is out of the game Total War: Rome. Since my slimmed diplomacy this console game is much better. Conclusion: From my game gets a Best Buy.