About the story just as much:
The connection to the original plot (T-virus and Umbrella Corporation) are rather low, as in the predecessor. Quite a few famous faces are represented and this (as well as new characters) presented very simplistic to make matters worse. Was the act earlier still reasonably usable, you can completely forget this here and his attention directed on Smite gigantic zombie masses.
And so we come to the real problem of RE5:
With the ceaseless low Ballern unending enemy masses betrayed and sold his original RE values. Perhaps could feel the duration Action satisfactory newcomers, for connoisseurs of the series, it is more like a good kick in the crown jewels. Just for comparison:
After 5 minutes, "Dead Space" I had more cold sweats and panic attacks than in an hour of play RE5. In the latter you can certainly work up a sweat sometimes, but this is due less to actual fear, but rather with the hustle and bustle of the fighting, because the "shooting, but do not move" -Steuerungsprinzip is too static and does not allow smooth game play. The difficulty generally makes the other hand, despite the dozen, at the same time the player tumbling African-Zombies (with nearly zero-KI) far fewer worries, and for one simple reason: It is not so that one or in a serious prikäre situation due to a shortage of ammunition can get weapons selection, because there are of them more than our alter ego Chris Redfield is actually able to bear. This, and their active support of colleague Sheva Alomar the survival aspect goes completely to the dogs. This is not RESIDENT EVIL !!!
Even for that I would have to punish this game with the lowest rating because while "Dead Space" in a very short time creates even the most bursting with self-confidence gamers in a small scared rabbit transform, get RE5 not even an itch about.
A grace Stern gets it yet, because Capcom - suddenly comes along with a showcase look which impressed even for PC standards - much to my surprise. With horror I remember the porting debacle that befell RE4, in which those in charge had failed to provide for sharp textures and lighting effects according to the Gamecube template. Here, however, show the Japanese that they with all technical gimmicks (even DX10 support!) Can set up for the PC version is a very effective rich, powerful graphics, if you just want it.
So the game is of course not better, but I wanted to have mentioned it briefly.
Conclusion:
Anyone with RE4 had no fun already, is not happy with RE5. As a pure third-person shooter, it would possibly still usable, the technology behind it can be proud of, but to his own disadvantage hear the game, unfortunately, in the name of "Resident Evil", and that is already the rub: It has nothing more from the survival horror, the earlier the series accounted for.
The message to Capcom: BACK TO THE ROOTS! Otherwise I give continue "Dead Space" preference.