Forbidden Island vs.  Forgotten Town

Forbidden Island vs. Forgotten Town

Schmidt Spiele 49013 - The Forbidden Island (Toys)

Customer Review

My review is aimed primarily at those who were interested in the differences between the Forbidden Island (DVI) and the Forgotten City (DVS) interest.

// Game //

The coolest of DVI is the variable starting pitch. One can interpret arbitrarily the island parts according to your taste. In DVS you have to start every time with a square field, otherwise the sandstorm-principle is not working.

// Flood vs. Sandstorm //

While the pitch slowly disappears in DVI in the floods, it is buried in DVS gradually from sand.
In DVI flood this is a serious threat - is flooded a part twice, it disappears forever from the game! So disappear under certain circumstances important parts that you need to win, or you can no longer commit some way.
While the sandstorm in DVS contrast places more and more sand tile on the Fields; However, that's not too bad because you can dig all tiles at any time and they never come out of the game.
In addition, the flood has the fascinating principle that parts that were already flooded, with increased probability for a second time are still flooded and thus go out of the game. In DVS, the sandstorm moved purely coincidental and is not characterized as "nasty".
It also occurred in several games that the sandstorm in a corner "stuck" and thus more laps could not move. This must actually not be!

// // Artifacts

In both games you have to four artifacts mountains to win. In DVI you need to collect more cards. If you have four of one kind you have to walk to a very special island field (there are two, and man is an urgent need to be careful that you can not both perish!) And there may be in the corresponding artifact there.
In DVS you have to collect cards; must instead be two distinct pitches unearth the artifact and then lands on the cutting axis of these two coordinates. Thus, there is unfortunately no "important" fields in DVS, one must pay attention to the umbedingt. Is the artifact appeared once, you can "silt up" the remaining playing fields quietly leave.

Failing // // options

By the flood of death in DVI lurks around every corner; not only you have to watch umbedingt that it does not set itself (then you have immediately lost!). One must always look at the landing site have (otherwise you have also lost). And there are two island areas of an artifact, which has not yet recovered, sunk, one has also lost! Thus one must always abwegen what can be saved most. Even seemingly unimportant connectors can be lebenswichtg, since one is otherwise sealed off from the rest in circumstances of the pitch and only manages to escape with a helicopter.
In DVS is virtually impossible to die. Although you can die of thirst, but the corresponding "The sun burns" cards come quite rare and are a very manageable risk. The fact that no playing fields coming out of the game, one can not "die with sand" or the like. You can help yourself and any pitch at any time digging (!) - Which costs an at worst a few actions. The sandstorm is therefore not nearly as dangerous as the tide!

// // Difficulty

While you certainly now and then fails in DVI and just the high levels are really crisp (! And that's what makes the charm of the game from) we have in DVS to "Legend" starts (ie the highest difficulty) equal in the second round - and had no problems to win! That's not exactly motivating. Especially as, in contrast to the DVI difficulty also can not vary by a more difficult start construction since it always starts as I said in a square.

// Design //

Whether you prefer a more exotic island fields or a technical-inspired city, is a matter of taste. The fact that in DVI, however, both sides of the playing fields are illustrated (even a dry, even a sunken side), it is much more colorful and varied than the design of DVS - because there is the reverse side of all pitches the same (-> Sand).

CONCLUSION:

The Forbidden Island is a premier cooperative game that even for two works just perfectly. The difficulty level is demanding but fair, the court by its variability and beautiful illustrations and very satisfactory for the price there is absolutely nothing to complain about. The Lost City is a very nice game; In direct comparison, however, one must say clearly that the forbidden island is much better thought out!

very good game sciences Rank: 5/5
August 11
article according to the photos Rank: 4/5
December 22
Perfect ... 1 5726 Rank: 5/5
January 29
transition to electric Rank: 5/5
December 20
the avoidance 479 Rank: 1/5
November 14

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