So let's face it --- I play shooter since Castle "..." without mentioning the name of all, because in the index, and I say to you - do not be discouraged by the reviews on the game. Except for the Ragdoll defused at opponents killed Ubi Soft has actually done everything right. Hammer graphics, fat weapon sounds, loading animations and even stoppages, the adrenaline hochpuschen when the opponents get close more than once a close and the Knifte jammed again. Even the already known from Half-Life Weapons animation when the Char a while standing motionless was implemented. Ultimately, the weapons selection and effect (Sniper on oil tank and eternal good bushfires which depending on the wind direction quickly and widely spread), mortars, Flare Pistol. People - only Call of Duty 4 is rocking at the weapons and weapon sounds even more from, but FarCry 2 is here hardly to. Who needs a shooter with deep emissions ?? --- Ouch - why can not I beam immediately to any place of the action, oh my God, why the enemy spawn again ??? People - to react FarCry 2 is the hammer --- who needs missions epic proportions. Finished loading mortars, sniper by loading or ran to the MG - so must be a shooter. Play some games Brothers in Arms for comparison - here comes when removing the choking - WW2 carabiner sounds from sound like NEN Diablo airgun. So enough written ... I'm going to stir up a few checkpoints