Game preparation:
The players decide whether they wish to experience Vienna by day or night (no play significant difference) and insert the appropriate side of the game board up in the middle of the table.
The special cards (with red background) - up to the starting player card that receives the selected players - are laid out with the policeman figure, the white cube and the extra money next to the board. The people cards are shuffled, placed an undercover deck to the side and as many cards revealed how players participate minus. 1
The player taking the 4 dice your favorite color and one of the starting-character cards from looking up (starting right of the starting player counterclockwise). Your victory point marker set on the start space of the scoring track, which corresponds to the number of players. In conclusion, everyone takes as entry fee as many coins from the stock, as the Start-people card indicates.
Aim of the game:
To get the most points!
How to play:
The active player is always 1 or 2 of its previously rolled dice on one of the local fields and then the next player follows clockwise performs this in turn. This is done alternately until all players have put their dice - it must all dice are used! - And then follows the evaluation.
Each player rolls once all your dice, once it is the first time in the current round on the train, then stay the dice, until used, remain unchanged.
The dice are used in the direction of the road course, that of "Krieau" which may lead to "Heuriger".
Fields give all before a dice roll, which must correspond exactly with the one or more einzusetzendem / s cube / n. So either 1 cube is stored or 2 cubes whose sum corresponds to the specification of the field.
Den or the next cube, the / who wants then use the player as soon as he's back on train, he then has the right / the previously set cube / s used. But as the players keep surely here and there interesting fields already occupied, players wander cube therefore always down the road - if the eyes numbers allow this - until they find a place. A field can be always occupied only by a player!
There is an exception if the following fields do not harmonize with the dice and the player pays 1 coin fee, then he must also fields back "go" and placing dice on Previous.
There is also a special area in which the dice can be stored, otherwise no "space" see more: the "secret society". This ensures that even really all cubes can be set always.
Here the player gets per cube - regardless of its eyes number - immediately 1 coin.
Were eventually all die set by all players in the current round, followed by the evaluation.
The turn field by field is dealt with in the street a result - except for the "IMMEDIATE" fields (marked with an "lightning" icon), which must equal at the onset of their effect dice trigger ("Krieau" [the policeman character on any field be provided, which is now closed to all in this round], "Prater" [there must a ausliegender cube be rotated to either side immediately], "Secret Society" [so; here arbitrarily allowed many cubes of different players. lie]).
Fields always give before going what to do:
Coins: the player who placed cubes here, many coins are motivated to invest in the bank.
Victory points: the player who placed cubes here, pulling his points marker corresponding number of spaces on the scoring track before.
Character cards: the player who placed cubes here, taking one of the Character cards from the display and paid 1 coin. As always a card ausliegt less, participate as a player, it is more likely to come here to a race, who still receives a card ^^.
The character cards are placed one in front of the players side (ranging), so that more can be seen on the left side of the map icons.
Special cards (red background): the player who placed cubes here, the corresponding special card from the display or optionally by a teammate takes!
- Starting player; the player will be in the next round for the first player.
- Double move; the player may after his regular train, all over again running a train. He then rotates the card through 90 ° so that it can be seen that it has been already used.
- Cube Joker; the player may here after his first union of all cubes, each 1 drop here and turn in the later use this to any number.
- Additional influence ("Sissi" ^^); the player puts that card to his other character cards and has now all symbols an additional influence.
- Additional cubes; the player takes the white cube and has from the next round another cube available.
Plague: the player who placed cubes here, causes a rating of "citizens" symbols and compares the number of its "citizens" symbols with its neighbor. For each majority he gets 2 victory points for each tie 1 victory point.
St. Stephen's Cathedral: the player who placed cubes here, causes a rating of "churches" symbols and compares the number of its "Churches" symbols with its neighbor. For each majority he gets 2 victory points and 1 coin, for each tie 1 victory point.
Belvedere Palace: the player who placed cubes here, causes a rating of "crowns" symbols and compares the number of its "crown" symbols with its neighbor. For each majority he receives 3 victory points for each tie 1 victory point.
Gloriette: the player who placed cubes here, causes a rating of a symbol of his choice, but need to pay 1 coin. For the rating it receives X VPs, as with the individual fields (see above), but no symbol must be counted again, that was previously evaluated through a field by the same player.
Tiergarten: here the player has a pair of dice (Ex .: two 4) store and can then at a player 3 coins or two different players steal per 1 coin.
Winery: here the player has a pair of dice (Ex .: two 4) store and then receives per special card in his possession 1 victory point.
After evaluation, the last occupied field ends the current game round and the next is being prepared.
If the policeman was employed, this comes back next to the board and maybe even instructions booklet character cards are removed and new tightened from the deck in the display. It should be noted that should never ausliegen same character cards! If such a drawn, it comes under the stack and it is tightened again (this also applies in the construction of the game).
The special cards remain with the current owners and the starting player begins the new round.
Full time:
Once a player after the evaluation has more than 25 victory points, the game ends. It follows yet another, final evaluation of symbols and thereafter win if you could achieve the most victory points.
Conclusion:
"Vienna" is a great, simple and very exciting game of dice!
The moments of happiness are inevitably on whether good or bad * G * and make a part of the game from the stimulus. Most but can always (especially with the special cards) make something from each litter and so to get round after round on the scoring track forward.
Can maneuver a little one as well, because depending on the occupation of areas and the benefit of special cards can be a proactive role and so, so many players who do not pay attention just a trick to beat and bang! Change the valuable special cards the owner or the majorities in the symbols of the character cards to change just enough to ^^ to score.
The gameplay is very entertaining, the rules internalized rapidly and the pretty design of Schedules and maps contributes immensely to the atmosphere. You really feel a little bit in the given story again, while driving down the road with the imaginary carriage, always looking for the next influential personalities or places where you need are easy to overlook are ("see and be seen "just ^^).
The test rounds took place in 3- and 4-round very pleasant stay but tension, challenge, happiness and pseudo interactive Schadenfreude wonderfully balanced and so motivation was abundant, each play several rounds.
"Vienna" is a wonderfully converted dice game with chic variety (see also the night schedule), promises long lasting fun!
Further information:
- Publisher: Schmidt Spiele
- BGG entry: ...
- HP: ...
- Instructions: German, French, Italian, English
- Material: language-neutral
- Photos (and reader-friendly text formatting): ...
- Online version: -