Realism: The game is unfortunately completely unrealistic because the balancing is messed up. An example: I had as a title fight with my boxers was around the size 75, against Adamek had about 95. Well, I was an outsider - but I was still 5 times in a row a Haymaker - hook attached with the strong right hand / 2 of them were even counter-punches. Adamek but unexpectedly did not go to the ground. I do wonder what you have to do as a weaker boxer everything to win. 5 direct hooks are not enough? Each amateur boxer knocks the Champion when he pops him 5 perfectly curved hook behind the ears. A champion can perhaps not, but if it works then it is - Due to this fact I play the game no longer.
Graphics: Super
Music: ad nauseam - turn only homonymous Gangster Hip Hop, because you have to just because of the music after at least 1 hour..
Control: I think the impact - Control by analog stick, which was introduced in the third part, sensational. This makes the game really challenging but it can also perfectly mastered if you invest a little time.
Online: Unfortunately, you did not stay with the beat control and consistent enough so players can lay the shock buttons on the buttons in the online mode, which makes them faster. That's a pity because the online mode has so completely lost its appeal for me.
Career Mode: The labs are not as balanced as in previous parts. Some are too easy, others far too heavy. The menus are confusing and cumbersome. In addition, the PS3 must insert noticeable loading pauses in many Konfiguerationen - incomprehensible ...