In practice, however, the principle takes place in repetitive work through always the same things. Man eats, later the own tribe builds, respectively, and eats more. As such, a principle that many Action RPGs works. Here, unfortunately not.
The individual phases of the game are monotonous. The most fun is the editor. It's great just to be able to make almost everything ourselves.
Apart from the monotony Spore has two major weaknesses:
1. Presentation: The game may seem cuddly at first glance and it is truly well, but the polygon count is minimal. The textures are simply ugly and faded and stunning shader effects are nowhere. Here a lot of potential is wasted. Of course, such a graphic resource-saving but nowadays has to offer the option of a game, if you have a corresponding computer to be able to look good.
2. The so-called copy-protection is an outrage. It has three activations. In theory goes: You can install Spore on 3 different systems and play without CD.
In practice, stupid: Putting a computer on new and wants to install new Spore is one further activation going.
Allegedly, an activation is also required for hardware changes on the order of a new graphics card. Thus, it may happen that you have some bad luck with not even a few weeks some of this full-price game (!).