The games made by Quantic Dream had until now always one thing in common. They were unpredictable and fastzinierten until the end. For once, I'm a bit disappointed. The basic idea of the game as the optical implementation are fantastic, but you lose the joy of the game from the point where one realizes that one's actions have no further consequences. For example, a situation at a teenage party. Whether you burn down the house and all are afraid to death changed just as little, as if you're going easy. These and other situations differ Beyond Two Souls from its predecessors. It is no more than an interactive movie without the stimulus of free choice of the whole development. And then the final. It is open for a sequel. Very sad!
For this purpose an often annoying camera, getting used to the question why Aidensteuerung and you can not play free Aiden. For example, in the war scenario. How great here would be the ability to have even allowed to decide each time what Aiden does. Occupy, Fainting choke, or just distracted killing. So many opportunities were wasted, so you sit there and end of the game could not really looking forward to the game played.
Anyone who has played therefore no titles made by Quantic Dream, which should rather play Heavy Rain or Fahrenheit. Who the games just inactive films loves example as telltales Jurassic Park - The Game. The is how to fulfill its costs.