The game as such sees itself as a hard-hitting simulation.
Voluntary I let eject the Ablenkflares automatically. On the landing I renounce well, due to simulated crosswinds. To time to name just one example.
Main crash thing with me are breaking off side winds, followed by blackouts due to positive or negative G forces.
In third place followed by enemy firings ...
Another feature of the simulation character are the launches.
Normally you start on the runway. Here you start in front of the hangar and finding its way to the runway itself.
Really nice is the Cockpitperso, here work all relevant signage and lighting.
In Ace Combat I actually always played from the top view, here it is the other way around. One has the choice between the HUD on the plane and the HUD in the helmet visor. Very nicely solved.
Then there is a "bumper perspective" (particularly suitable for unguided bombing) and the classic top view.
Using the right stick you can (almost) turn all directions.
So much for graphics.
Spoielerisch the game is a double-edged sword.
At the beginning you have to play to feel an arcade shooter, but for the third application (Asia / Japan) it is rock hard.
An application (including this) runs roughly like this:
Briefing, aircraft selection.
Then you can determine a still from 5 Wingmen. These differ in different values. I personally Favorite Russians because it has the highest attack value.
Then you get into the weapon selection screen where you can be armed his plane individually. You can choose from all sorts of systems. 500 pound bombs, 2,000 pounds bombs. Infrared-guided, camera-guided or GPS guided bombs. Scattering, napalm - antitank bombs. Anti ship (eg Harpoon) bombs, etc.
Various Sidewinder missile systems are of course also one of the party ...
Or you opt for more fuel and increases with additional tanks, of course alter the weight and overall avionics. But that guarantee a longer usability.
Namely, if all the weapons have been used, is ash with dogfights and the good old cannon has ran and then it gets brutal;)
Even though this has done its service, only the return flight to the base remains. DH: landing, roll to the hangar, reload, roll to the runway and start again.
UU may take all this for too long, and the mission has failed.
In the mission above it goes against Mi helicopters.
And since it's tough to the point. Of course, the helicopter is in advantage and brings a very, very fast from the sky. In addition, the two helicopter pilots tactically cooperate and take an in the pliers. Theoretically, you can his wingman and others. Also give orders. For example, the of "coverage". Unfortunately, my Russian Wingman his own head and lets me down permanently.
Maybe I should emphasize his vodka ration ...
When you finish a mission successfully, you get points, which will be distributed to various attributes. Or a new aircraft.
Depending on whether one also takes care of the secondary objectives, or only to the primary.
In addition to the scenario mode, there is the Battle Mode. In this one plunges with an aircraft of his choice in an endless battle against CPU bots. In Dogfight Mode, you can set your own preferences. Ground targets, air targets, flight direction, type of card, etc.
The Note "Online Coop" on the package back is slightly misleading and could actually be interpreted as a sham. Caution
It's just a deathmatch online available! Although you get (if you're lucky) a partner, but you can play through any missions, but only flies the Battle Mode against human opponents.
Conclusion:
- Mediocre optics
- Too heavy
- Silly Wingmen
- Very bad online mode (the def not deliver what it promises.)
+ Very successful Cockpitperso
+ Simulation with a strong emphasis on flight physics
+ Varied missions
+ Enormous foresight
A game that you definitely should start testing! Especially since the price is exorbitant !!