Proposals would have been: NO storyline, no declarations of interest! Instead of something to talk about customers, which do not exist (not! At least for the players) and so to give an apparent reason for running around, sister Kate are in need gets ... Or an interesting story in itself really tell also, rather than an illogical, open end to offer, in which within 8 seconds still fast a bit which is explained ...?
Then this game Puzzle, Adventure and wants to be a shooter. Thats not OK! For linear for a puzzle / adventure, not linear enough for a shooter. Armed force need not apply, which explains the first star, because that's really nice and new. A genre would have been totally ok. Puzzles from first-person perspective is not new, that would definitely work, as you can see very nice on site.
The idea with the Skating / Running. Very nice, very good. Reminds me of Use defragging in the Quake series, only with cooler moves on the part of the player. Extremely boring, but since I'm not the target audience for this and Innovation's second star.
Acoustically I find the game an imposition. Sure, it should be borne in at every deep fall all bones break, but I must hear that? For real? Every time I doof instead me and fall off the roof? Musically, it's always on the border between boring and tiring - interesting combination, probably had to go fast?
For design, I can not say anything, of which I have no idea. I know that it Like many, I find the colors too bright and somehow I every time feel to know from the standard Paint palette ...
I can not in good conscience recommend the game and must admit to have been very disappointed. Because the four things that wanted to combine EA (Adventure Story, Character puzzle, shooter, Running) are individually great. But it turns out well again, that you really can combine a maximum of two of them and that good writers are half the battle.