positive (+)
+ Graphically ok
+ Included many Diablo elements, objects of various rare white (easy), green (enhanced), blue (rare), Bronze (legendary), yellow (unique), skills tree (skill tree), attributes similar
+ Any opponent in different stages and versions with different properties
+ Different drop chances when looking at opponents in different level sections
+ Spell animations are pretty
+ Objects modifiable
+ Partly ziehmlich funny sayings ...
negative (-)
-... But also annoying and inappropriate
--SiCH repetitive quests
--SiCH repetitive opponents
--SiCH repetitive Level
-Some skills useless (unnecessarily)
-to linear, single goal is one stop progress
-kaum interactions with other people
-teils long load times
-wenig substance in the game, no drama, you do not feel the need to save the world, to free them from the demons
-kaum demons exist as in the intro, so with wings and NEM sword / ax / sickle or whatever
-wenig dynamics compared to the trailers, not really, just slap as in Diablo, is / is similar Hak-and-Slay, which ...
-It can but is much younger than Diablo, would you therefore improve / change / refactor
-teils unfair fights since the Balnace between the various classes very schwangt, such as a sword master usually inferior to all other classes in most combat situations, so ...
-no / little balance
-teils annoying / unfair / annoying / boring opponents / enemies properties
-Hauptquest There, but brings no end of the world goose over mood, the NPC's you do not feel connected, you do not feel in a common cause to fight, trying to save men / must
Conclusion (>)
> Graphically appealing Diabloinzinierung in the future ...
> But quickly get bored ...
> Because it repeats itself ...
> And little substance has ...
> Because there is no relationship with the story, the idea arises because ...
> You do not feel as a part of the Templars, the freedom fighters, but still ...
> Recommended for people who value is put on great subject Management and simple like role playing