Imagine the wind, the trees and wriggling away, the white cloud movement and waves for background. If one day someone wanted to try to prove that the video game is an art, Ico would certainly one of his best examples. Even today, many magazines exegetes playing with this game leaves no doubt about its unique status in the gaming landscape. Technically: The grip is immediate. Ico moves like a child's toy, but more seems to live under handle: it runs out of steam and, stumbles, called Yorda ... Almost a sister, a great heart it, white, ethereal, it is believe dreamy like a princess waiting to escape. In fact, this game draws its strength from the imagination it creates. It is an interactive fairy tale, a return to childhood blows chips and electronics. The game is not perfect, far from it, we can find it many faults but what makes its power of attraction, it is precisely its perfectibility. What good thinking, "Hmm ... This is a story or a pretext." ; "These puzzles are too simple!" ; "Yet these same Shadows !!" ; "What repetitive gameplay !!!", "What! You can not call it a life !!!!!!!", and so on of the worst. To be honest, everything here is question of subjectivity. You must love, feel and live your lungs this story of two convicts to be able to feel the power. So rather than talk about video games for Ico, one should say: "Ode to Dreams and Children". A true work.