Highlights:
- An immersive worked very special atmosphere and provided
- Gameplay: Intuitive and allowing all approaches (stealth nice / killer, nag) an aesthetic and dynamic way
- A beautiful city with environments that magnify the gameplay
- The tortured characters rather interesting that we can explore (discuss, "read in their hearts")
- A smashing history and well fed even though we can see things coming
- A progress / outcome that fits your playing more or less important presence of rats, chaotic end or not, survival / death of certain characters
Weaknesses:
- Pretty easy (for me it's more: in fact we choose the difficulty is required at every moment but if we want to keep it simple it is can be a bit too much but the advantage c ' it is still not blocked)
- Repetitive according to the approach (I advance I kill ... so that by exploring / discovering is happiness)
- Ask the sleeping bodies in high places safe from rats is a little painful sometimes (it is far from required)
- Fine not as significant as the rest of the game (no zolie kinematics and we pass too quickly on the characters alive for my taste)
- Some rehearsals dialogues between guards
- Unable to play VO (VF is very good, thankfully)
In short, a game I quickly started to finish in chaotic fashion.
It is underway and I find things that I had not seen the first time.
Very Good for my taste!