Preparation:
The respective two fields of the six outer gates are identified by the color chips of the players. Depending on the number of players, there are gates that includes two players together. On the treasure box in the middle and on the edge the gems are placed. Each player receives a routing table, on which there are always three ways: curves, straight lines and / or semi-curves. For a more tactical variant receives every two panels.
Procedure:
In turn put the player per one-way panel anywhere on the game board. They can be placed freely or extend existing lines. Located on the track a gem, so it is moved to her new ending.
If the gem extracted from the sidelines, the owner of the gate receives the gem. There are two owners, one of the players gets a balance stone from the supply.
If two-way connected with gems they collide and are removed from the game.
The game ends when no more gem is on the plan.
Conclusion:
The game is reminiscent at first sight of way games like Tayue or Tsuro. However, this is not the convoluted journey is the reward, but only a means to an end: How can I get the coveted gems. This creates a very different feel: At every turn you have to try the gems divert. Because the love players have the same goal in particular. Refined by the fact that some outputs two players belong together. So you can give its co-owner of templates - in the hope that he also burdock and will direct the stone in the common direction.
Indigo has short rules, is explained by quickly and is played fix (about 20 minutes).