In no other game I had so many times out loud laugh as the war of words between shyster Max McMann and his opponent by the prosecution, always unplug the end the short straw. The actual game is a turn-based strategy game in which it is neutralized with an arsenal of "offensive" and "defensive weapons" opposing witnesses and evidence. If you win the process in a predetermined number of rounds, you get a bonus that you invested in the expansion of their own skills (to equip ever classier furnishings).
The starting point of many processes is quite tricky and requires a sophisticated strategy, the majority of cases, however, one gets quite easy. The gameplay is rather in the crazy cases and the arrogant occurrence McManns. The game is played through to half a dozen hours. I was also motivated it for a second and third round. But even if you play only once, it's a jolly fun and safe tref satire on the right (in) essence and the American Way of Life (success on morality) with many witty allusions.