It is a SNES port from Japan, the graphically improved slightly, translated (English) and has been adapted to the DS. In addition, still have been added a few bonus content. To anticipate: graphics and music are absolutely able and generate a great atmosphere as for 16-bit times. Here you'll find absolutely nothing to complain about
What makes the game so unusual? It is mainly the storage system. This will save the progress, but: you die - no matter where - you're dead and begins quite from the beginning - the score can not be loaded (the system can not trick with previously make and so).
That's what you done intentionally so. Because the game remembers anyway, what has happened so far. Firstly, can you weapons and items in the store cities that still stand there even after death are available, on the other hand, certain things change in the game - the dungeons are anyway always new and different, because they are generated by a random generator, but also some events change. For example, an enemy in the next passage is at once the friend and stays with you a piece. The game thus assumes that you die.
Accordingly, it is always better when you're getting into it and not give up in frustration because it is all spent in the 20th of 30 Dungeons - what can happen, because the Mystery Dungeon is partially quite difficult. Whoever does not give up here but makes itself aware that the old in this game often "the New" is, therefore, a restart may also bring to light some new, which is like walking with Shiren.
However - this must be said clearly - will get to see probably just the golden condor. These lucky ones can really feel like a hero but then.