Story:
Man takes a job on other planets to support his family. More need not be said, the story is completely in the boredom of the gameplay below and is not really so intoxicating, because the characters seem very artificial, untrustworthy and unspectacular.
Gameplay:
The point is to do its job and survive the adventures that occur, but which I do not notice much. Collect precious thermal energy. Is all well and good, but unfortunately has, at least in the first five hours of play, no meaning. In the previous parts, the thermal energy has served that does not freeze and thus created that the "life energy" indicates and it was not like in every game of the oh so great "bloody Screen" is also a nice system used, which, moreover, can be also be found now, however, is too poorly implemented, although the concept of the bloody screen already is in itself a disgrace for video games. Once you have then with his Mech leave for the 5th time the base and has then squeezed through a bottleneck or passage through which the Mech course does not fit, you meet with 100% probability to Akrid. Mostly on one of the two types felt that one is the game's feet. These are annoying, do not offer variety and take thanks to the great weapons you have, namely two, really long time. In the first five hours of play you walk namely around with his gun and his machine gun. Too bad that the lying about weapons were taken out of the game. Clear that's not quite so realistic, if somewhere in nowhere weapons lying around, but you would have at least some variety. I can not say anything about the actual number of weapons, but that's me for this season then do not care. Well, you have this Akrid then killed with his gun after minutes, it goes on, mostly something repair, install a thermal station, or the like. The path to goal-called is quite simple, because the game is in terms of personal initiative of the player already on the verge of unacceptable. One may conclude agreements not ten meters from that specified by the game way. This is because the way most are only 20 meters wide, so that the Mech just so it can move. More is not in it! No branches for bonuses or otherwise. It does exactly what the game of a will, you could almost think you looking at a movie. This means that you must run to be so designed that it is necessary to have recourse to his good old grappling hook. Probably the best tool to explore the world of Lost Planet. Von wegen Adapted to the monotony of the way expiration is allowed this only use when the game dictates a. The displays always nice, you have to look not so. Now it may be that you pass to passages that show evidence of grappling hooks must be used, the game one but is no way to use this. At this point the players expected a surprise, at least not the first time, because you quickly realize what's going on, if one does not get further. If you can not use the grappling hook, usually breaks the ground under a road, or any other event starts. These then have to be realistic by press buttons at the last minute even save your butt. And the second time one knows exactly what belongs to a surprise effect is zero. All these facts make the gameplay boring, the player feels useless and you always know exactly what to expect one.
Bosse:
For me, the parts 1 & 2 were so interesting, because you will encounter giant Akrid, some white, did not fit on one screen because of their size, a lot of variety offered, some white were quite hard and the players offered some space to devise its own strategy against the boss. Moreover, as was a giant Akrid appear genuinely surprising. From all these aspects missing in Lost Planet 3 each track. Since I the linear way that is barely wider than you are above mentioned, you can quickly find out whether a one boss expected or not. If a larger planar array, or the like is entered, usually come a bosses. Surprise for me there was no more here, since I the first boss for a long time did not expect before that, but I could not explain how I should fight against those on a path that is too small for a boss. I have therefore denied two boss fights that took place after the fact exactly the same schema. At the basic idea of the boss enemy has not changed: A huge Akride you try hard to make your life and you have to dodge his attacks and you are looking for a chance to meet him at his vulnerability until it is over. If these two bosses also have been so again, was quite good also implemented the first boss. In the second strangely just like the first. Almost the same opponents and the same scheme to conquer. But one has even at times to make his Mech floored by a boss. Only you have no chance. The weapons of mechs to change is not possible up to 5 hours and to get these without actually cope better because of Mech is probably intended to work and not to fight. As mentioned, I also change, making the game outside the dreary way expiration even more boring still missing. While it should be great and other bosses, but this I could not live.
Sound and Music:
The German synchronization like it quite well, fits the characters. Everything else is up to the poor implementation of the characters, but the language fits anyway. I think, there are no more to be said, unfortunately I have to nag even in music. They meet after hours again on an opposition group that is loose to conquer, and immediately you will be surprised by a Musikatmosphere who wants to remind one that the world going down straight. Absolutely exaggerated atmospheric design through music, the way, is my taste does not apply and the topic of Lost Planet 3 does not really fit. Music there in Mech, is quite nice, is by country songs that you can choose yourself, remember the home. One nice thing, probably the best feature of the Mechs
Graphics:
Basically, I find that a game can never be better or worse graphics. Good games were never good and bad game because the graphics were never better, because they had a good graphics. Basically, the atmosphere of the ice planet's fascinating, unfortunately we do not see them much. The caves look all good, but unfortunately always the same, a change, hardly. From the countryside in Lost Planet you get, besides the predefined paths, not much with and through, lasting at my storm, I could not even watch the sky. Too bad, because even if Lost Planet 2 by many different landscapes and their design could nevertheless still points in Lost Planet 1, the scenery was breathtaking. But this atmosphere comes my way in Lost Planet 3 is not what makes it extremely difficult in the game empathize. From the graphics quality might indeed expect some more, but that's still okay, as I said, on the quality, it seems to me in the rarest of cases.
Multiplayer:
Again, Lost Planet 3 had to restore the bad reputation of its predecessor. Unfortunately, that is not managed. In short: There are no players on the go, actually you do not know what you're doing, the lobby system is bad and the whole one is even now with the multiplayer of Lost Planet 1 better off because you get offered more here and a lot more going on is as long as it was not a state of emergency.
Conclusion:
Now you might say that I hate this series, I hate games and had anyway a different idea of good games, which is also true in part white. But Lost Planet 3 guarantees neither the single player still in multiplayer variety or game you are yourself in 2013 with the 7 year old Lost Planet 1 better off. I was tied up neither by the opponent nor by weapons, nor by the story, which unfortunately gave me no reason to continue playing. I find it a shame that Capcom has done with Lost Planet 3 again a handle in the toilet, which is even deeper, there are as in Lost Planet 2 May at the quality and the success of Lost Planet 1 or on the fact that Lost Planet 3 a, in any white man playing game is worth, I advise the purchase and would even now advise that the first installment of the series more, I herauskrame for 5 years and always like to play games.