However, when increased enormously from the middle of the game the difficulty, so much frustration came on that I constantly thought about the game to re-sell. So there are monsters that are no longer to kill the principle of "all in one" (namely me) and the insight that we have chosen from the beginning the wrong weapons, which could no longer be undone. Dear programmers, game wins not fun by making it simply more difficult, until the controller is flying against the wall.
For me, this game has great potential, in the idea stuck good ways and there is convincing brutal. However, the aliens are awkward and unrealistic. Very successful was the music and the sounds, real psychological terror.
I'll keep the game because there is not yet the huge selection for the PS3. But the next time I make it to level 6 (in 12 chapters) voluntarily gone.
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Supplement: I have the game now again started after a break and respected from the very beginning on the selection and development of appropriate weapons. So you can do it! Now it makes a lot of fun and the frustration is transformed into voltage.