My expectations more than exceeded - absolutely successful Star Wars space combat simulation

My expectations more than exceeded - absolutely successful Star Wars space combat simulation

Heidelberger HEI0400 - Star Wars X-Wing - Basic Game (Toy)

Customer Review

Video at Amazon.com View Eighteen months ago, there was great excitement in the board game world, as it was announced that the company Fantasy Flight Games (FFG) has the license for Star Wars games get. FFG is a specialist thematic games. Your games rely solely on the material quality of her standards, where many German publishers could still learn a lot. And this company is now to bring out Star Wars games. Were first announced a Living Card Game and a miniature game. The card game has put me in a frenzy, the miniature game has left me rather cold, I could never do with these games but a lot. From time to time, although I have tried a few, but most trials could implement the Table Top is added to a board game captivate me in the long term not. The first video of demonstrations of the early versions of the X-Wing miniature game of the Gen Con 2011, rather put me off. 2012 is the game finally appeared and was again revised sharply and there was also the first videos and reviews the final version of the Gen Con 2012. And who then let me again be noisy, because you were very positive. Now I have last year at Quarriors learned that one should give to such euphoric fair reports of fans is not much, but it was enough, so I grow my game and try out again. To take the same conclusion even anticipate: After the first three games with just the simple principles I went off at once and I have not bought a second basic cabinet and any expansion once and this investment never regretted.

Even to this game, I have again created a video and here the 10 minute limit of Amazon is again extremely annoying, I hope I was able to give a reasonably good overview. More details you learn below, where I will address the most interesting aspects of the game for me:

EQUIPMENT
As described above sets FFG in the field of production quality standards in the industry. The miniatures of the X-Wing and TIE Fighter are exactly the right scale. They are not too big to be too high and not too small, go so that no important details are lost. They are even relatively stable, so that they should survive an accidental fall from the table normally without problems. The miniatures are painted what I personally find very great, because I would not want to play with naked models and to then have more bad than good painting itself. For those who prefer self-painted miniatures and myself would like to lend a hand, can simply be primed and then painted the miniatures themselves. I think the models as they are absolutely great. Although appearing a the models in the first moment a bit pricey, plays when no other miniatures games. But If you look at what you pay otherwise for such models, the prices are for both basic game of absolutely fair for the extensions.
The other components like the special dice or the numerous cards are very well done, visually a stunner and to simultaneously yet very functional, so that you find all the information very quickly

GAMEPLAY
Has already been shown in the video short. I think the gameplay incredibly elegant. X-Wing is a so-called DogFight game, ie simulating dogfights in space. Since it would be very inconvenient if the game would have excessively complicated rules. Therefore, the gameplay is really very simple:
In a maneuver disc is used to set the maneuver that the respective flyer to fly the same. Just straight ahead, a hard right turn, a long, gentle curve to the left, a long straight path with a U-turn at the end, there are many ways that you can adjust on this rotating wheel, and every flyer type (X-Wing, Y Wing, Tie Fighter, TIE Advanced) can fly different maneuvers, some are so very quick and agile, others more slowly, but persistently.
These maneuvers are manipulated for every pilot a. Once this all done, turning the slices in aufsteiger Direction initiative order the flyer to fly and the corresponding Mannöver.

Then you can select an action. Each flyer type has different actions. For example, you can take another flyer in range to target, and then these reserves as long as the target detection marker on until the plane uses it, then it can all cubes that have not met yet or cubes. Or you can activate Focus marker with which you change either in attack or in defense of certain cube results that really count as a failure, in his favor. One can choose an additional maneuvers as an action to be again prevent a little out or in the line of fire to roles and actions that hit.
The actions are very manageable and all very simple, so the game system is very elegant to use in this area.

Then the planes firing on each other. Each flier has on its front a fire angle. There is a rangefinder and once an opponent's flyer within this rangefinder is possible to shoot at him. Is it very close, in 1ner reach the attacker even a cube more, the impugned flyer is too far away, it gets an extra defense dice. The firing is happening now in descending order of initiative, that is the best pilots fired first.

After all airmen who once fired, the round is over, one side should now have won, the game is over, if not start a new round. Say individual rounds go normally very quick and you are always involved, so your entertainment

INDIVIDUALIZED fighter squadrons
X-Wing, the miniature game is actually more of a game system where you can get delivered to the present here basic set all the rules, and first miniatures to equal to losspiele. A much larger stimulus developed the game, however, when you buy more miniatures to themselves and assemble fleets. Every pilot and every ship upgrade has a certain point value. Before a game with individualized fighter squadrons to agree on a certain points value, given 100 points, but personally I prefer playing with 50 points. Then, each player pilots and upgrades out with whom he wants to contest this game and must not exceed the agreed points value.
Here then one is always faced with the choice whether to ground, so the pilot without special features that are not as strong but it costs less points, meaning you can simply rely on a greater mass of fliers, or whether one relies on class, and unique pilot chooses which, although more expensive, but also have stronger values ​​and an often higher Initiative. What to buy with it, speak in the next point where extensions.
Many people like initially put off a bit because it means that you will probably invest a relatively large amount of money in this game. But if you addressing the issue itself and finds her the game interesting you simply bring the basic game. It provides enough material for numerous battles and exciting games and can be played due to the speed again and again and you can even just the basic set already form their own squadrons. But if you find the game so great and interesting, then like you invest the money, if you want to invest nciht more money but you have a great, functional game that games you can every now and again, precisely because it is rather the basic character ago is entertaining, but still interesting.

EXTENSIONS
FFG published at irregular intervals so-called expansion waves. In wave A This includes flyers X-Wing, Y-Wing, TIE fighters and Tie-Advanced. In the second wave, it will get a big bang, the next tie-Intercepter and the A-Wing arrive the slave 1, the ship of Boba Fett and the MILLENNIUM FALCON. Fat, it I am really looking forward.
I have to all currently existing extensions already also created a video review, where I show what you get delivered in individual packs. Might be interesting for those who primarily who already have the basic game and now think about what they should get next. Just look in on the relevant products, there can be found then the corresponding review.
In general it is actually almost the most sense to first to buy a second basic set. Depending on exactly you should definitely buy the same game twice? Why? Just expect: Just the three miniatures X-Wing + 2 Tie-Fighter would cost even more than the basic game. And you'll get additionally an additional dice, the rangefinder have twice and even more upgrades.
Why then but still should get both at least one X-Wing or TIE fighter enlargement? Only in these extensions, there are certain unique pilots and new upgrades that you have not just when you buy only new base games. Therefore, my recommendation is at least zuzulegen any extension once, so you have all pilots available.
For models Y-Wing and Tie-Advanced, the problem does not arise that you have to buy separately anyway. The Y-Wing is difficult to play, but used correctly a powerful, robust weapon. On Tie-Advanced is no way around, because who wants to do without forward to Darth Vader in Star Wars?
My equipment currently includes two basic sets as well as any extension of time, say, 3 X-Wing, Y-Wing 1, 5 Tie-Fighter and 1 Tie Advanced. I'll probably still get me a Y-Wing and a Tie-Advanced, and then wait for the next wave of enlargement, which will introduce again additional new missions and new gameplay elements.

MISSIONS VS free play
You can X-Wing just like it going to play. One of the alliance, the other the empire and attack get going until one player is eliminated. In Rulebook are at the end as well as three missions to find that will bring some variety to the game and pretend a goals that you must meet. This is certainly an interesting change and it's silly to play the missions. They can either play getreut the specifications, or even with individualized fighter squadrons. There are also plenty of scope for expansion. Firstly FFG can bring new missions to the game with the next wave of enlargement. But even independent of it can publish on its website new missions that you can play with the basic game, here also is a lot of potential for fan extensions. Those interested, should keep their eyes open Boardgamegeek times because surely some will come in the near future.

PLAYING TIME
If you play only with the hunters out of the basic set is a cycle time of 20-40 minutes very realistic. The game takes place smoothly and quickly and feels very entertaining, but is still highly funny. If you play with larger fleets increased the playing time, then so are all about 60-90 minutes realistic, so very manageable, and if you have not much time you can simply a normal skirmish 1 X-Wing versus Tie Fighter 2 games

TEAM PLAY
You can X-Wing also well play in teams with more than two players. Then simply accepts each player take control of 1-2 spaceships. This works very well and is very funny, so you could play the game even with 10 players. However, all has the disadvantage that no longer participates a player whose spaceship was destroyed in the game and must sit and watch. But it is playable in any case with more than two people.

THEME
The big question with a game on the Star Wars is on it's always there if I really feel to Star Wars, or whether it is ultimately not something mechanical but only where one gathers together any cards on which are then Star Wars pictures. X-Wing is the miniatures game Star Wars through and through. Both the presentation can be real Star Wars Feeling rise, as well as the game. The feeling to simulate a fast-paced, action-packed space battle comes across very well, also by the fact that the game plays so fast. Who is looking for a game that really feels for Star Wars is very well served by X-Wing, the miniature game.

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CONCLUSION
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Anyone who has read everything and the video is seen have already noticed that I am very excited about this game. And, although I actually did not really care much about playing with miniature. It's fun, it's short, it's quick to learn and just makes a lot of fun, I erwähten that already? ;) Also, in the present basic box the game is already very good, but then wins again, if you just more models or pilot gets. For me it was so that I was after the first few games with the introduction of rules clamped on the right, great game in which you look at assembling his own fighter squadrons. After every game I have new ideas about how I want to compile my future fleets, and what I'd like to try out new strategies. This is fun and you want more, and I can not wait to finally the Millenium Falcon is published.
The miniature X-Wing game is an incredibly elegant, beautiful, harmonious and very thematic Star Wars game that I can only warmly recommend every fan very.

Great song 45 1 Rank: 5/5
March 6
The best for xperia Z Rank: 4/5
October 9
ultra fragile product Rank: 1/5
August 23
Perfect 1 11184 Rank: 5/5
January 14
game that looks nice Rank: 4/5
April 14

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