But how it looks with its predecessor?
Has this ever earned a successor or was part 1 so well, that would never come close a part 2 to the class of its predecessor?
Well, the answer is probably somewhere in between, because "Risen" is one thing, namely, quite old fashioned:
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Classic is no longer of Use
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Here we are! Shipwrecked, without money, weapons, food! But where are we anyway? The answer is Faranga. This small but nice island, the game world of "Risen" is and will prompt even almost to the grave of our hero, because along with another blind passenger, who also survived the shipwreck, we are on the search for civilization.
Although the first steps are not new, but still fun.
The first struggles against it are but crisp and neat offer potential for frustration, but which is due to the rather parlous state of combat system for melee that was simply not designed for fighting simultaneously against multiple opponents.
They are joined by blurred textures, animations and a hoe-celled places poor performance.
Too bad, but nevertheless affects the graphics consistent and especially atmospheric in itself.
Soon after, there are also the first signs of civilization and one can decide who you want to join because:
Crystal fortress / Inquisition, bandit camp or I visit only the port city!
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Yes whither then?
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Depending on which option you choose, the more gameplay changes fundamentally.
Those who opt for the bandit camp and in the bandit camp - incidentally this is in the bottom - makes a name that is the strong melee with the sword, the ax or a combination of shield and sword.
If you have done the first simple quests in the camp not only increases the reputation with the bandits, but also the first Level is not long in coming. The player erhählt 10 learning points that he should turn with various teachers in the game world along with gold in useful talents.
For example, there for 5 learning points the first 3 stages for sword or ax fighting.
A decision on the crystal fortress or the Inquisition you invested initially only in the bar fight.
Anyone with zeal and proves to be true, which can be adapted to even magicians.
There you can then act two types of magic: The combat-oriented crystal magic and tactically designed rune magic that is also important in various puzzles.
Even though this may melee rune magic use only as scrolls, which disappear after a single use.
If the supply of scrolls consumed can this with a special talent, nachfertigen a rune table and special ingredients.
You also have the option of first port city - the largest and only settlement on the island - a visit.
Those who are, however, decide, but may only out if he has chosen one of the two sides, because on Regulation of the Inquisitor (with the boat we ended up here), all residents of the island in the port city remain for their own safety.
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The road to hero
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The basic design of the two parties and bandits Inquisition is divided into the following two areas: general training locally and a visit to the port city.
The order in which you are done these two sections a left himself.
What is certain is that after finally going gets tough!
After training you can explore namely as "protégé" of the Inquisitor, who needs us for his own plans, the island querbeetein.
Chests, monsters, quests, all in a solid to a high quality.
The game world of Risen just seems alive and beautiful!
So beautiful that you loose loses the thread of the plot quite thin and rather graze the entire island while casually done ordinary jobs.
For example, we can learn what is going on with the Gyrger up and you may the mystery of 6, scattered on Faranga solve lords.
In general the quests are classic in Risen, but with its own touch.
Rarely developers soft namely the Scheme F from (Kill !, the bring the!, Etc.) but know through original stories and some puzzles deposits to avoid boredom.
In addition, we must deny some quests with partners.
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Where is the tension?
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However, actually this is not true to the story / main quest, because this just does not captivates.
The story about the threat of the Titans and the old lizardfolk is simply staged too bland. No cutscenes, no epic battles, no varied quests.
Plain and simple, only interminable dialogues, frustrating struggles against too strong opponents and constant search and Fighting Quests.
Turned especially towards the end "Risen" in a true Schnetzelmonster which takes us from a ruin speak dungeon to the next.
Although the developers build repeatedly nice lever puzzles and hide some Easter Eggs that want to be found, but these episodes are repeated between too often and too flat, as they also only one spark could elicit excitement of lame Artefaktsucherei.
The characters will help here as well not really, because except Patty, Captain Romanov and governor Carlos to build on almost any NPC sympathy, even the oh-so-terrible Inquisitor remains for many hours of play too much in the background.
In addition, towards the end also makes bad Balancing noticeable because while the magic distant Bandit has almost no chance against the strong on lizards and comes with three beats to basically has the magician too easy game.
This raises namely just a fireball and transforms enemies into burning ash or freeze this one, depending on the choice of the crystal.
Such imbalance affects extremely disruptive to the frustration level of the players and likely some are annoying, who have chosen the path of pure Nahkämpfers.
But the biggest disappointment is the final boss!
As a simple mini-game of the final battle is convincing not really due to a laughable Titans and a yawn boring game principle. Just magician should now moaning because all the hard learned talents are no longer required.
Solely a massive armor and a Titanenaxt enough now.
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Conclusion
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Although "Risen" narrative pretty much is the weakest thing you can find in RPGs currently and even if many of the game mechanics seem to have been taken directly from Gothic, so the title precipitated mainly by its great game world, the high urge to discover and to changing game world.
However, the opposite is also a weak technique, but many probably do not bother, because the graphics are more than consistent.
On the whole, is "Risen" definitely a good title, but it is lacking in the finishing touches.
According to previously published information about "Risen 2", the developers seem to have adopted but the criticism and spendieren the game finally cutscenes and a more sophisticated story.
Will be thrown, or who simply looking for a playfully sophisticated RPG, which is well served with "Risen": So if not directly in "Dark Waters Risen 2".
Fans of "Mass Effect", "Dragon Age" and co. but should make a large detour around the track!