New York 2.0

New York 2.0

Crysis 3 - Hunter Edition (uncut) (Video Game)

Customer Review

Crysis 2 is for me personally the best thing during this console generation saw shooter technically the light of the virtual world. Accordingly high were naturally my expectations for the highly anticipated third part. And since I have enjoyed the Crytek shooter for several days, for a quick my impressions.

--- --- PRO

+ New York Version 2.0 (as Psycho it so beautifully said) actually inspired me from the first to the last moment. Actually, to say, that I, relatively bland acting optical moments thought it was really smart except for a few. The game world respectively the dome acts as expected was incredibly huge and full of atmosphere. Each area that you go through during the campaign, mostly impresses by plenty of variety and large (compared to its predecessor usually much larger) areas. Whether thick battles with gloom and doom in the background or (finally) proper evocative slow passages at night with searchlights and the whole stuff ... that fits. Obliged the makers have occasionally seized some animals in the game world. Is quite nice, but looks somewhere nevertheless superfluous or fake. Although I also have to say that in part 2 a whole corner better I liked the scenes-diversity and drew me more wow moments. Oh yes, even if the act quite large areas, there also again limits such as high cliffs or the like, which just isolate the battlefield. Nevertheless, let one the makers often much movement space and convey a great sense of space.

+ The main protagonist has finally learned to speak. Was the predecessor Alcatraz yet consistently silent and totally interchangeable, the good prophet a real chatterbox is almost (and you finally a face to the figure behind the suit to be played). Schade is here only, the Nanosuit thus acoustically "cloaking field activated" unless the etc., not much of themselves are (I found the speech output always quite cool in two, as the mission descriptions, etc.). Toll is also the way that have re-hired the same voice actor for the Prophet makers.

+ What we also would equal the next selling point, the sound. The speakers are as in the predecessor quite professional and motivated to progress. Musically Crysis 3 was also good again highlighted, even if an atmospheric Theme by Grandmaster Hans Zimmer would certainly not hurt again. And the 5.1 mix can also be heard properly.

+ Graphically, has not done a lot again compared to its predecessor (on the 360). Have particularly enjoyed next to the foresight especially the superb light and shadow effects and the facial animations, which definitely belong to the best what the box has reproduced in all its years.

+ The gameplay is also catchy and fun again. Whether disguised from cover to cover to sneak to dive under water or to climb from bottom to top in the tank mode a broken home. The change also comes here again through the vertical game play and changing the Tarn and armor mode to full advantage. The AI ​​does by the way a good figure. The opponents are attacking, put a grenade under pressure and are also aimed fairly accurately, even at long range. And clearly there's also here some brain misfires, but the talk thank God within limits. Here and there, the fights are always times loosened again by mandatory vehicle sections that are not of speech are worth, but just there are. The controller is also, as in the predecessor, again occupied top and all functions are internalized rapidly.

+ We must now finally time shoot with alien weapons rum.

+ In the game world are all around such a small high-voltage boxes. Enables you this, Prophet absorbed the energy and is invulnerable for a short time and you can really sleep let the pig out.

+ The story is a shooter again quite entertaining and never boring respectively lengthy. Clear has been content usually cooked with lukewarm water here. But go here but nonstop forward and Crysis 3 offers Storywise even a little more content than its predecessor, which is primarily due to the discussions with pal Psycho.

+ Wide range weapons such as Grant, gun, rocket launcher, grenades, etc. Everything there again with.
Crysis typical Post your shootas course again converted during the game via back button and be fitted with attachments such as scopes, silencers, ammunition etc.

+ The bow: Jaaaaaa how to do now is no longer a shooter without a bow. And what was a blast already in Far Cry 3, has become really good here. Because the sheet is not only a nice and above all stylish toys for besides, no, he makes even really make sense. Equipped is the arch with four types of ammunition Superthermit, electric, airburst and standard arrows and can be drawn in three variations on voltage (the longer, the stronger the signal for any distance shots). And when the bow is no mean weapon and even helps against bigger opponents, the makers limited the ammunition to a low level, as it quickly (for me at least) grew for primary weapon. Pro Special arrow you are allowed only three lead in number with you. Standard arrows against nine, where you can also always pick this over and over again. And the ammunition is covered by the compartment "Extra ammunition" and located in separate boxes in the game world around.

+ A new feature is the hacking. This allows you a mini-game, for example, the sabotage of minefields or enemy guns, which then promptly to your opponents go.

+ The Visor function was also facilitates changing or better. You had in the previous nor visual contact with a target have before you could mark it red and was shown on the map, it is sufficient here just to look at the world with the panoramic view. One gets then promptly all ammunition items, enemies or upgrade boxes displayed in a large radius and can mark them.

+ New enemy types also there such as the stalker, which Raptor typical hunting in tall grass in the pack and you like accumulates behind.

+ For all the new Crysis 3 offers a beautifully cooked "Story So Far" video. And a tutorial also there still on top.

+ In addition to the story you have here and there is also the possibility to accept optional missions during game action, how to help about a team of the army, which asks for a mission to help because they are locked up in a wreck. Do you do so a short trip there and freed the Leutchens, you will then usually with thick arms, ammunition or rewarded time with an armored car.

--- NEUTRAL ---

: So Neutral I rate the season: Myself deterred in advance so some messages almost a little, because the season according to some tests should be at a mere five hours. I can not confirm in any case. I do not know what style of play was as committed to the day (presumably each waypoint afterwards scuttled with nonstop camouflage). After five hours, I was anyway just in Chapter 5 gambled by 7. I have the first pass at normal and a total of around 7 hours for use. Here and there I have my, how the most as power, even just once viewed the environment, amazed or held by datapads respectively collectible out before it went on. Thus, the game time is in my eyes but not necessarily a big hit, but just about acceptable for a first person shooter with multiplayer mode. Nevertheless, the game time is significantly behind that of its predecessor.

--- --- CONTRA

- Not so nice is, among other things, which is again the Crysis-typical "opponents see you already from 1000 meters distance through a bush" problem here. It happened to me (as with Crysis 2 again) anyway quite often that if I because even at night time roamed the sake of God without camouflage around, suddenly was shot from somewhere and not badly astonished when I then spied the enemy location in the distant future. That bugged me already to the previous ones in that it has a quasi rare choice but to waddle constantly active camouflage through the area.

- I liked the upgrade system (by hand) of Part 2 scary good. It was manageable, quickly changeable and motivating. Unfortunately, this principle was - how it might have noted the past tense - replaced by a stupid in my opinion box variant. Opponents can now be no Leuchdinger (I just do not come in the name) stopped falling, which you collect and then invested. No now you are allowed to upgrade boxes collect in the world and invest in, I think 16 different upgrades, where a max. three points eats. These can then be moved in a kind of grid up and down or so combined and then stored in groups of 4 ... is clear right? Included are again the longer Tarnfunktion, stronger armor, more stamina, well, the usual stuff. Dopey was just that I had before the half of the games my personal set already together and the rest was henceforth completely snuff.

- However, the most annoying thing was the constant sound skips that are never occurred to me in a final game under. The sound is really the bomb, but is disturbed again and again until the end by annoying interruptions. Whether in music or voice deposits. Here it is essential to be improved via Patch!

- What I also often lacked during the campaign, were really big highlights. Crysis 2 was indeed packed with movie-ripe staged a candy that were always amazed during the campaign and that I myself still like to remember today. In Part 3, the developers have switched in the field of production, unfortunately for three courses back and Atmospheric you reach far more the level of the second part.

--- OTHERS ---

- No splitscreen
- Four levels of difficulty
- Menu Design as Part 2

CONCLUSION:
Crysis 3 rocks like its predecessor over the whole season and this makes things right. The graphics are super cute and has even improved in some areas, the game world is unique and pompous, synchronizes the characters fine, the KI useful to demanding, the story entertaining and the gameplay varied and liquid. Nevertheless Crysis 3 I personally like not as good as Part 2, because by the large areas it lacked always something but to dynamics and tempo in the scenery and also the cinematic Inszenierunung that many highlights and the great atmosphere of its predecessor is not achieved, that's a matter of taste. Negative I chalk the title in each case, the frequent sound problems, as these have no place in a finished game. And the season would have somewhat longer can fail, especially when one has been spoiled by the predecessor so. Especially the dome would have certainly prepared the odd treat. The new upgrade system, I find also also nich so doll - here I would have liked the old system of Crysis 2. For multiplayer the way I can say nothing, because the will as always left lying in Crysis left. Overall, Crysis 3 is therefore as was to be expected, a top shooter that is not enough to the class approach of his predecessor, hence from me it 4 stars.

Oh, and necessarily waiting for the never-ending credits, here comes yet watt!

Fetzt already for children Rank: 5/5
May 14
Perfect January 1713 Rank: 5/5
October 5
perfect quality 3 Rank: 4/5
February 21
Torn back and forth Rank: 3/5
March 5
As such cult, but ... Rank: 3/5
March 17

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