But what should be clear in advance: Sorcery is very entertaining and offers up to 12 hours of play, when you want to have all the trophies. Otherwise, a passage on Normal difficulty is feasible also good in 6 hours. The difficulty is positive enough, at any time and can be adjusted so that even in the middle of a fight without simplifying that the last checkpoint has to be reloaded. Additionally, the game unfortunately does not provide further motivation when it comes to mini-games or the like.
The cutscenes between the chapters are all kept in a kind of interactive picture book, which is a matter of taste, but certainly underscores the fairytale nature of the act.
Gradually, one learns new spells and can combine these different each other in order to achieve various effects. This can very go in the arm, but luckily gets until the next day felt after a while).
Desirable but would be a separate memory function for mixing potions. One dies namely shortly thereafter and the last checkpoint is prior to the potions mixing is also this progress lost and you have to re-fight the Mixprozesse which, although all designed varied and innovative, yet disturbing in the long run something and especially the second time games rather monotonous work, because they already know all.
Overall a nice game for in between and for the price (in my case about 17) can do something wrong barely.