Pro:
- I find that the trading system is subjectively more successful than its predecessor
- Money you can now create what mitigated the financial problems of its predecessor for interest rates - if you have at least only once bargained a certain sum
- The control system has been improved compared to its predecessor
- In towns and villages can be administrative staff eingstellt (eg priest, tax collectors, messengers, etc.) all of which have different functions or influences on the city. This makes managing something interesting
- With special buildings or certain personnel Soldiers are automatically recruited into the garrison of a city which is more comfort than the predecessor where you had to equip itself with every garrison troops
- The map is much larger than in Warband; there are many more towns and villages
- The firearms already make fun and make sure that you have to proceed in battles something deliberate.
- Again many armor, weapons and horses and more merchandise and food compared to Warband
- Providing equipment for mercenary troops can now be compiled itself - costs but also depending on the quality according to a lot of money
- There are more side quests and quests
- You can now both in mercenary camps, towns and villages (if they belong to a) recruit each specific troops.
Cons:
- Can be more reasons not own kingdom - this is for me personally the gravierenste negative point because so much motivation, imperial administration flutes etc. goes. Although you can own castles and villages conquer / possess; but can not recruit vassals unless one a fraction belongs.
In practice, this means that the defense of own eg 10 conquered strongholds in a huge complex areas is only the own army of charge!
- Marriage as the previous one can not more
- Often, you can only vassal a nation be if you play through a corresponding individual StoryQuest.
In itself, this is very interesting because you have to fulfill several tasks. Unfortunately gibtŽs certain bugs:
My example: As a relatively early stage, the Polish nation was destroyed, I can not continue playing the Cossack story because the story Quest assumes that Poland still exist.
- It has become more difficult subjectively vassal (or now and then King) to become a nation.
- Prices for weapons and equipment are partially completely unrealistic and do not understand:
eg: I save 45,000 guilders to be together to make me a handmade sword which there are not for sale. When I get there, I notice that there of the fight values equivalent (sometimes worse) than a sword which I can buy for 15,000 guilders at every turn! Not really motivating!
With handmade armor and firearms, it looks partly from well - a waste of money!
Also for example, the difference between a good gun for 4,000 guilders and a masterful gun for 100,000 guilders is the charge absolutely not worth it.
- By the great harm of firearms of difficulty is higher what initially causes frustration in battles because of missing good equipment.
- Companions have hardly functions more as compared to Warband. They are actually "only" as Eltitekämpfer there. Otherwise hardly possible interactions.
- Bugs
Summary :
Fire and Sword has quite a few new features which are definitely good. To this end, I count as the revised trading and financial system.
On the other hand, I find it totally incomprehensible but that one has simply omitted strengths of its predecessor. In particular, the elimination of the possibility to build their own kingdom with their own vassals and partially completely unnachvollziehbare pricing of equipment will cost an enormous amount of long-term motivation. Why, finally, I should save a lot of money on expensive weapons when the cheap loose enough or even better? Why am I having to play forced partly verbugte quests to vassal or to become king of a nation? Is a nation destroyed or I have conquered too many own cities is the game mechanics messed partially pretty and offers few alternative courses of action more.
These negative points make the game while still not bad but compared to Warband it definitely motivates me much less.
Just when you as I already further in the game and has a strong character, a lot of money and good troops go a simply from the fields of activity. Since so lacks a bit the "sense of omnipotence" because one must somehow despite its own strength to chase up all (eg Nations bond) and can hardly move anything yourself (eg no marriage possible or revolution within its own nation) - I think you understand what I mean.
I recommend, therefore, more likely to take up Warband or when it has been to install mods. These often bring more fun than Fire and Sword and are also free!