I have to admit, the atmosphere, the graphics, music, history and the speaker (on any event in the American original) are sensational. Incredibly dense and oppressive, a very intense, emotional experience that is diminished but unfortunately for me by a number of significant deficiencies. - The controller is just bad. There is no setting in which the targets with a firearm anywhere near as good works, as in similar games. Either, the target cursor moves painfully slow, or he is almost precisely position. I do not know how many times I was shot, absolutely unerring shooting of opponents in the tenths of a second from the hip and take, while I wait, till my crosshair moves to the finish. In addition, it tends to console atypical to a hated of PC games blatant insubordination. When I press the button for melee attack, I expect that my character carries out such. Immediately. Every time. - The camera is a constant annoyance. It is too close to the character, can not zoom and does not follow useful for faster movement, must take be corrected and causes that I too often struggles against the control and perspective, rather than against my opponents - The game contains a non-ending succession of senseless, ridiculous and completely artificial impediments, the nerves do not make sense and in my case, are an essential immersion killer. Knives are disposable? All melee weapons break automatically after 4-6 applications? While I can create in my backpack later accommodate an additional flamethrower and an assault rifle, but in the beginning to take any 2 extra cartridges for the revolver? No fourth Verbandpäcken or a few extra pieces of fabric? Silly. A weight limit for the total load would make sense, these artificial boundaries to get the atmosphere of the defect and the constant shortage upright, but achieve the opposite. If things were really so close, I would take them at any price, but Joel, the ultimate survivalists did not make it so in 20 years, to get a decent knife ... ;-) - Principle for the opponents different rules apply. You have absolutely unlimited ammo and some may clairvoyance whenever the story mode it calls ... oh, and - I have to mention that you can pick up the opponents, who can spend hours rumba preparers on a, almost never ammunition, even if it does, Before you come to shoot? -P - The game is * extremely * linear and thereby contradicts itself. The story is constantly trying to rush me and continue to create artificial urgency that system of trophies but requires that one looks manic in every nook and explore behind every bush. - Scripted Events kidding the player who is trying to be clever and careful, and wants to hold on to what the background says. Since you are looking for an area thoroughly before turning on a noisy generator, since you know that noise attracts the infected. Once you are sure that no one is there, you push the button, and the game teleports a huge group opponents in the closed area. Super Weak game design. All in all is a terrific interactive film, but as a * game *, with all the playful deficits, in no case more than a good average.