How now runs a game? Everyone starts with a few camels and money as well as 2 Destination Tickets (build in some cities trading posts) and all players roll their (has possibly someone due to a roll 1 die more) each 5 cubes and put them in turn to action spaces on the board, sometimes only 1, times up to 3 cubes at once. So you get the goods, camels, money orders, travel rights or bonuses. On the trips you leave at the sites own trading post and can be used there in the future more action fields in the visited cities. This is in my opinion a whole new way of playing, so releasing Advanced Einsetzfelder, depending on player progression (beautiful innovation, I think). The first player has a betting field, have to pay for anything. Every other player has but there Einsetzkosten, depending on its lowest dice eyes of his dice there.
Before and / or after its Würfeleinsetzaktion you may choose any number of times from 5 Additional actions such as purchase such as extra dice or fulfill orders, so give goods and camels and get points and money. Furthermore, each player has a certain character card (role), which provides benefits in permanently.
After the 5 rounds there are still points of remaining money and goods, fulfilled objective cards, trading post in the city of Beijing and for most pending orders.
CONCLUSION: entertaining, exciting, tactical - suitable for families as well as experienced players. The excellent rules are indeed distributed to 16 DIN A4 pages, but illustrated very generous and with many examples. Pure control part (ie excluding construction) is quite manageable, really no problem. Incidentally, games are for two very sexy!
Helpful: My rule summary on [...]