GRAPHICS:
A graphic delicacy is Alan Wake not, too much can be felt on every corner of the limits of the possibilities of an aging generation of consoles, where the PC version could miss most in a multiplatform development. The animation, especially in the area of the face are, not on the amount of time that one has seen sharper textures with other PC titles, only the light display is actually an outstanding success. One must credit the developers also that they have made the their disposal possibilities somewhat. The scenes of the game be credible and if you get used to the graphics, you can also panoramas that offer the player just by day, enjoy: Visually both the American northwest as well as Bright Falls were implemented convincing than typical, sleepy small town and does the atmosphere of the game very well, especially in the quieter passages.
SOUND:
Especially in the horror genre are music and soundscape of paramount importance for the atmosphere of the game and here, the game does not make a blunder: The soundtrack is by the background music bishin to the songs of "Poets of the Fall" fit, neatly written and well into Game integrated. The emotions of the respective scenes are well captured and the background noise does the rest: It cracks and rustles, shuffles and croaks that it leaves the inclined players run a shiver down the spine.
Less remarkable is the German dubbing of the game, as so often they can not in terms of professionalism of the speakers compete with the English version. Although the German speakers are trying to avoid amateurish blunders, yet one notices after switching to the original synchronization significantly more emotional and authentic acts, which has a positive effect on the atmosphere. Who of the English is powerful, after all, can very easily switch to the English setting and should do so in the sense of the game as well.
CONTROL:
In addition to the graphic quality above all the control is in many console ports a shortcoming and Alan Wake forms unfortunately no exception, although no negative example. Judging by their origin as gamepad controller, control the PC is fairly well done, a really accurate shooter control - and ultimately is Alan Wake in its Action passages just that - with all the options of the keyboard and mouse to the players but are denied and the is unfortunate, because the difficulty of the game is quite challenging, and the imprecise control can in this case provide associated frustration. Concerned you are intensely committed to, you can indeed get used to their weaknesses and to deal with it, but a highlight is not affected by it.
GAMEPLAY:
Alan Wake will be driven primarily by the action and this has got really exciting. I approached with a high expectation to this aspect of the game and actually got me the act motivated to endure despite playful shortcomings until the end. The turns are set wisely, so the plot evokes the player repeatedly doubts about whether Alan is in his right mind or simply suffering from delusion and the game is not going well so far to resolve with certainty whether Alan simply loses more and more in his delusions or the darkness really exists. However, the action, the centerpiece of the game is not free of errors. The bonds of classical works such as, among others, Alfred Hitchcock's "The Birds" were deliberately integrated and are for me, therefore, no criticism, pure Plotvehikel as Agent Nightingale who stumbles without any explanation in the plot and disappears out of it, but are annoying and fall in the field of "dirty tricks" of authors. Just said agent exerts considerable pressure on the protagonists and pursued him with an out of the plot out not to be explained Obsession, yes seems his whole role limited to making Alan to Wretched, yet you give him no stage, no background, makes him as antagonists not credible. Such blunders have no place in the final version of a plot anything.
While the former disturbing acts especially in the rear view and not significant during play itself, I felt the end to be extremely annoying. In a film one would quip, just before the actual end of the creators had run out of money and therefore they had hastily cobbled together something and exactly worked well, the end of Alan Wake. An open end may well be motivating - be it in terms of a continuation as well as regarding their own interpretations when it comes to output, but here everything remains open and vague. This is unsatisfactory, but it comes as a result of the impressive determination and concentration that allows Alan Wake, at least apparently to keep your sanity and to reach the goal, therefore. The two extra episodes have not much more to offer here and offer something messing about to come to a reasonable asatzweise end, but this half-heartedness and lack of imagination in almost consistently fails.
Playful Alan Wake is demanding, but can not set standards, too, the initially still succeeded acting stylistic devices wear out, too much you get used to the always the same operating and limited to a few variations opponents and perceived twelfth bus that falls from the sky , act as little scary as the perceived tenth machinery that makes thanks to a poltergeist hunt for the protagonists and the inadequacies of the control ensure in some places, in addition to frustrating moments.
DRM:
Alan Wake to be associated with a Steam account.
CONCLUSION:
The Big Success is not Alan Wake to significantly beat that ultimately monotonous gameplay and Patzer of plots to book. The implementation for the PC is within the scope of what can be expected from a survey carried out within a few months porting and must therefore be described as functional. Despite its weaknesses, however, you can take the game to have some fun and, thanks to the motivating action entertained for a few hours and experienced some very atmospheric horror scenes that alternate intelligently with periods of rest. The aftertaste gave away potential but there are free to ultimately became of the strong narrative techniques and the interesting playful approaches made too little to make the game to the outstanding work that it could have been.