I can in good conscience join any 5-star rating me here. The game is incredibly beautiful, lovingly converted, has a wonderful sense of humor and a story that no longer leaves a lot. Mir is a game for a long time no longer come. Perhaps one must therefore invest in the beginning a few hours until you're right in there and the "Monitor border no longer sees". The tutorial does not explain everything (which I was cursing, until I found out how to run fast!) And you have to get involved in the game. But if you do that, you will be rewarded so right!
That it have the boys and girls of Larian Studios plan, you can also see the genre mix of Divinity series. Somehow you never know what you get and yet all the games are consistently amazing.
Just a note about Original Sin, which has not so frequently mentioned in the other reviews:
Do not know if it's just me, but I find the memory function in almost all current games terrible. You have to find storage points or Wegportale, otherwise the game progress is gone. I belong to the older generation gamers, have a full time job and a young daughter. Although there is now and then time to play, I do not often know how long I can stick to it. If I stop, I can do everything again. That annoys me animal games like Diablo 3 or Grim Dawn. In Original Sin can save you as you want and make the exact point on, where you left off. Wegportale is there too, but who exactly one purpose, should have the Wegportale: They are used for bridging distances.
All in all again a proof that being alone makes graphics not a good game, but it comes down to heart, charm and attention to detail.
Love Larian Studios let, please, please never buy you by EA. If we receive and carry on as before. You did it to be my favorite publisher.
Regards,
BRM