Only frustration fans!

Only frustration fans!

Fight Night Champion (video game)

Customer Review

First of all in advance, I have now more than 20 hours engaged in the game in all offline modes and I'm no one who throws in the towel too hasty, but this game has me now driven finally to white heat.

For Champion mode there's not much to say:
The story is quite nice, the fights are for a shithole, you have to always fight and under certain conditions of course, these conditions are not to our advantage (eg must not be hit on the body or with a certain hand, other Teams have special abilities that you can not even get, etc. pp.).
Although the length is not earth-shattering, but in that you have to try many times special fighting, it will be nice artificially protracted :) ...

Now to the heart, the career mode:
When the predecessors I've always liked this mode, here I no longer can do that unfortunately, absolutely.
It has from the fighting only a certain number of weeks time to prepare themselves and often you have to use this time to compensate for the drop in performance of the previous weeks in idleness again, an increase is possible only very slowly.
The different skills and skill system are theoretically really interesting, but you can specialize as you yourself boxing the most. Practically, however, a very great weakness is quickly obvious, namely that just any CPU opponents in all skills are better than you mercilessly. Even opponents who are, according to the ranking under a, are technically better, unfairly It's not very well.

But now to the actual battles:
Basically, they are quite fun and motivating, were it not for a small flaw, namely the coincidence of the always strikes in favor of the CPU.
In this installment of the series now receives a possibility to send the enemy without warning on the boards or even to propose total knockout.
As described above, the AI ​​is always better educated than them, the opponents have those skills course before a. That would not be so tragic if it were not for the remarkable frequency with which the AI ​​can use these blows.
I have in my whole fighting only a lightning-precipitation and a flash KO succeeded so far, the count for the AI ​​is now more than 10 degrees.
Even so you could live if these things would happen if they are worthy, that will if I lose mercilessly and then even knocked cruel, then I've earned.
Until now it was always so (and just now again) that I have completed all laps in a 10-round fight, the opponents also already had on the boards and then he beats me 3x in the last round (!! !) on the boards, and I no longer get high.
This is me now so often happens that I simply can not dismiss so, because that's just bloody annoying and grossly unfair.

Now even the AI ​​itself:
The opponent is basically always in attack mode and one counter itself almost exclusively in reverse gear and on. Should you feel the urge sometimes to box offensively, you get punished bitterly because as the enemy in so all abilities is pretty higher than oneself, he pops a the counter punches just so around the ears.
If you then but brought the opponents time on the ground or at least shocked, then you should indeed eigl. believe that he then first is in reverse and watch needs to be not taken. So at least you have to proceed even after a rainfall, otherwise one is namely directly thundered back down.
For the AI ​​such trifles do not apply, however, in a prime Rocky Balboa style he marched immediately on a plan and then suddenly it hits better and a skin all around your ears. I had now even find that as soon as I had put down the opponents, first in front of him to run away (!!!) had to, because otherwise he just skin to compensate me to the ground.

Shortly to control:
It is possible with the buttons or play with the stick. Basically, the two go quite well out of hand, but I prefer the buttons. Again, there's a huge drawback because in comparison to its predecessors the player's ability has been taken to be able to decide where you want to block (ie up / down + left / right). Now you can just pull the right trigger and pray that your own boxer holds fists to where you want them.
This desire is one, however, not particularly often met in Career mode, as the opponent hits one that is always right where the coverage is not exactly.
Also here, one should try the same thing on the enemy, you will be punished bitterly unfair? Just a bit ... :)

All these things make the game for me just frustrating and although I pack no play rashly aside.

So all those who want to measure to unfair play itself, may here access courageously, all other boxing-interested and / or himself boxing (myself included :)) I can only guess, first anywhere to gamble sample because has with reasonably realistic boxing Unfortunately the game in absolutely no way what to do and the frustration factor has now been more than once tempted me to beat up my own punching bag for frustration degradation: / ...

Super for Rasberrypi Rank: 5/5
March 2
So simple. 1 Rank: 4/5
November 29
Article 7 returns Rank: 2/5
August 20
Patnerschaft Rank: 5/5
October 29
Very good in this price range! Rank: 5/5
February 21

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