Now for the game itself. LA Noire takes place in the 40-ies in, who would have thought, Los Angeles. It takes on the role of Cole Phelps. A former soldier who fought in WW2 against the Japanese, the Silver Star has been awarded and was then honorably discharged from the army. Phelps is an honorable citizen who would like to continue to serve his country in any form. He is applying the LAPD. There he is welcomed with open arms, police and politics are dominated by corruption. As a highly decorated ex-soldier is just right to burnish the reputation of the department again.
So Phelps starts service as a patrolman and one crawling gradually the career ladder (there are 5 departments, which one passes through). After each case, there is a small summary (Note how many you have found, how many answers from suspects correctly interpreted, how much damage you have caused). So much for the story.
The gameplay is very simple. Outside the missions you can go, go and race. Phelps will automatically jump when you run into an obstacle to what he can handle. While the cases are still needed, the X button to view notes. In the note search, there is also a help from the game. So there is an acoustic signal, if you find yourself in a note and the controller vibrates. This you can park as well, if I'm not mistaken.
In general, the cases take place always in the same way. They usually start with a small sequence in which one sees the murder and a meeting at the police station. Then you go to the scene, looking for clues, examined the corpse and questioned where appropriate, a witness. By hints, you always get new clues and addresses that are examined next.
Evidence may be partly investigated further, to find even one or the other detail (eg the manufacturer of eyeglasses and the like). Do you have several pieces of evidence in one spot, serves virtually as Phelps finger cursor, with which you select the object. Very good solved, I think. Another important part of the investigation work is, of course, the questioning of witnesses and suspects. Here you always have 3 choices. You can find the statement of the person, believe, doubt it, or accuse him as a liar. But it's always just a way correct. Do you choose the wrong one, it is quite possible that you remain hidden so many a detail. From time to time it happens that a suspect flees and you have to take on foot, or by car tracking. Shootings are very rare and always very short. Nevertheless, there are from time to time action sequences to break up the entire process somewhat. The individual cases can never remain unresolved and only if the case is cleared up, it goes on in the story.
In addition to the story missions, there are also random inserts, which are reported in Polzeiwagen via radio.
Always with you his notebook. There relevant people, places and instructions are stored. One can be accessed anytime and the notes look again, what may just be useful in surveys.
Graphically LA Noire is definitely no grenade, but for an open world game I find I completely okay. I had previously no tearing (rupture of the image) and rarely pop ups. The vision is not the best and can not keep up with a magnificent sunset in RDR, but does not have too. The overall picture is very consistent for me. The city is alive and it is a great atmosphere on. When designing LA to Team Bondi has been guided by old photographs from this time and tried the Los Angeles of the 40-years he replicate as realistic as possible, what is well done, in my opinion. The characters are very well prepared and facial expressions and gestures, thanks to motion capture very well.
The synchronization is great and you can laugh at many a spell. So you have a strong partner who has been complained in a car chase by car, if you're not close enough to the villain turn in Homicide. As Phelps replied sometimes mutatis mutandis I'd go faster if we had not so much ballast on board "and so there are always little bits of both sides. Otherwise, there is not appeal much to the sound. Cars sound like cars, steps such steps etc. The background music is subtle and appropriate.
Often there are small details that make the game. You're running, for example, just the slightly corpulent colleague is not always running and also stops times and scnappt for breath.
A few general things:
LA Noire has been released from 16 years. One can passers usually run over as they dodge and if one times but caught one, this stands up again. In addition, you can use any weapon outside the cases. A small shooting or Todesfahrt à la GTA there is not so. Probably Team Bondi deliberately avoided these things to make the game in their own country even 100% appears -ig because Australia has indeed a very strict rating system and the highest age rating is there in over 15 ". This can quickly become problems . lead recently seen in Mortal Kombat: D
Conclusion:
For me as, admittedly, less Rockstar Fan Boy, LA Noire was a must buy. Although Rockstar takes only sales, but there are nevertheless certain quality standards. I love the OpenWorld games from Rockstar and was not disappointed here.
One must be aware that in addition to the story are not really doing anything and run cases, in effect, always in the same way. They are with advanced game time (I have now solved 13 of 21 Story cases) as well as longer and more complex. Who can live with it and times are on the other side and would chase gangsters, should take a look.
From me there is no Rockstar Fanbonus 4 of 5 stars.