- Graphics and Presentation: the game is beautiful from start to finish. The graphics engine MT Framework is superbly exploited both for different lighting effects for character modeling. However, there remain some pretty rough textures on this beautiful table. The menus are for their clear and simple, and the system backup / point of control is fully automatic.
- Maneuverability: RE5 of the controls are fairly identical to RE4, that is to say heavy (it is impossible to move by pulling) but relatively well thought out for the different environments of the game sequences with a lot of. enemies are sometimes difficult because of the slowness of the characters, especially looking back. Also count on the presence of countless QTE. In short, it is the question of the relevance of so stiff an action game that hardly looks like a survival horror
- Scenario: the series is not known for the subtlety of its plot, and this episode is no exception to the rule. The Umbrella Corp. was dismantled by the US government, but it did not count on Tricell, opaque company having regained some research of her rival It's still nice to see Chris Redfield, the hero of the original episode, and his new partner Sheva Alomar in a cooperative venture.
- Lifetime: the main adventure is long ten hours, fully playable with two players, online or locally. The rest of the game content increases the total life a little short anyway.
- General interest: difficult for RE5 go after her senior, and in fact, the level is not reached. Although the adventure is beautiful and satisfactory overall, this episode in American blockbuster hints sorely lacking in soul. The structure of the game is to string together two phases of "shoot, hallway, kinematics, boss" ruin immersion and unfortunately in the end, Resident Evil 5 is not scary Would this not the real problem ?