Endless Legend is essentially a classic 4X (eXplore, EXPAND exploit eXterminate) Fantasy SciFi strategy game that was very reminiscent of the classic Civilization and developed by Amplitude Studios, who also the strategy game Endless Space contributed. The setting is a bit unusual, because you're stranded on the planet Auriga, in the centuries before the "Endless", an advanced race with appropriate technologies, moved, but has eliminated in a great civil war itself. It takes control of one of eight predefined groups or one generated his own in a convenient editor, which is a little reminiscent of the classic Master of Orion. The game objective is to Auriga as long as possible to survive, because the planet is an eternal winter approaches, which can be obselet all life. There are different winning conditions that can be defined for the start of the game, such as having to collect a certain amount of money, the highest score after a certain number of rounds, which leads to the fulfillment of a quest and the construction of a miracle, are winners in a research race or easy to eliminate the opponent. Analog Master of Orion and Master of Magic, each of the 8 groups more or less suitable to achieve the objectives due to their specific bonuses (for example have the Wild Walker a higher production output, the "dwarfs" (Vaulters) the best armor and research, while the Necros designed for war). This offers plenty of variety, as the factions actually play very differently. However, this is at the same time out as a handicap, since the AI relatively hard time, these benefits and risks play out makes sense (at least in the Early Access period). While it is on higher difficulties especially at the beginning of a game quite a threat and the different AI personalities also act in accordance with its creed (so the game Walker expand mostly freidlich while the magician the smaller towns to the ground do the same), but works towards the end then weaker and a human player often inferior greatly - unfortunately, this is somewhat reminiscent of the weak AI of Warlock! Therefore Endless Legends plays particularly well Multiplayer, since here the simultaneous moves, the game offers, to emphasize and ensure for fast games, especially since you also can adjust the length of the train by timer. Through the research nonlinear new eras like in Civ can be achieved in the game and turn this among others freely better equipment for the standard troop types that can be characterized individually. Ie there is no analogue in other titles dozens of different types of troops, but as in "Fallen Enchantress" only basic units that can be upgraded. This frequently brings your use of certain resources that are distributed on the map. However, can also be called. Assimilate subfractions whose units you are allowed to use and belong mostly to the best of the game. This brings us to unusual tactical combat system, not classic controls the units by assigning them direct movement and attack targets. Instead, they are given per round "overarching" objectives of (go there, grab that unity on), which are then executed independently and initiative depends. It may happen that the commands are also not implemented (can), because an enemy unit has moved toward elsewhere due to higher initiative. A very getting used to combat system that also has its voltage. Alternatively, the battles can be calculated automatically. Likewise, "atypical" is the expansion principle in Endless Legends. So may be built per region only a city whose resources are then accessible. However, this city to grow beyond its limits and so extend their own sphere of influence accordingly. A similar principle may be one or the other of "Fallen Enchantress" known. There is a successful quest system, which tells the story of the planet and nice rewards keeps ready for fulfillment. Even heroes units there, the levels separately and must be fitted with equipment.
Total Endless Legends offers a high depth and is especially recommended for players who manage the Global Strategy and its empire tactical battles prefer.
Pro: - 8 very different from playing fractions (also modified) with its own AI personality - Conquerable subfractions - Non-linear research tree - Simultaneous rounds in multiplayer - Refreshing expansion principle by cities - Successful Quest System - Individual hero units - Very nice graphics with buttery, pretty animations - Great sound and music - Multiple difficulty levels
Contraindications: - Only basic units that can be individualized - Unusual combat system with little influence on the part of the player - AI especially for game end weak - No innovations that would renew the 4X gameplay principle