Impire strategy with a difference

Impire strategy with a difference

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Customer Review

First of all, the most important:
I had pre-ordered the game and got it Shipped on time at Veröffentlichtungstag. Since I am a big fan of the Dungeon Keeper series wanted to test the game umbedingt.

Now for the price: 20 original price at a game that has been released? Why the hell can the Koch Media and the makers of Impire but not Well known game publishers such as Ubisoft, Blizzard and Co.? Full erhlich whom 20 are too expensive, who has slept at least a generation during the period of the Games today Ingen prices. So just for the price in advance 2 thumbs up.

Internet compulsory: Yes, unfortunately the game Steam is subject. I was also someone who has made a bow to the gaming platform and also made more consistent experience with other online portals has (Battlenet and Uplay example) but I have to say it is going well. Installation is simple, then you can easily switch to offline mode and if you stay online, you can even play the Kampange the Koop mode. Is only a little confusing that the mail will be used instead of the user name as a player name at first (but you can change easily on Steam) So if the hurdle of the one-time online mastering his problems, can play all alone in front of the home PC offline afterwards. Too bad this is that there is seemingly no way to use the multiplayer offline (via a local network, for example)

Graphics: Yes, the graphics are not the best and has high expectations for überracshend a strategy game, but who is passionate gambles since the early 90's strategy and build games of all kinds as well as significantly worse accustomed Impire. Who however Grafikdesing means something, you should rather stay away from the game.

Operation: I kan criticism of the control only partially by vollzien. Certainly there are some caveats here: Once created spaces can not be demolished and the cancel of a works contract is not possible.
But are advantageously the rotation of the premises prior to the application and that the monster individually and in groups, just like the rooms can be operated individually or via a menu. Jobs in queue are unfortunately relatively small and thus it the x in the corner to break even relatively small (about a Raumbau would be canceled if you can switchen because fast enough to the menu)
Pity is the single monster only on the troop menu are operated or when clicking on them. Because it on the map can not be displayed individually they are not selected directly on the card and it must also first search when alone somewhere roam the dungeon. Since Monster without command can only stand around you but also relatively leit find individual monsters. The troops, however, menu is excellent for all groups to control and the teleport is certainly simpler than that of Dungeon Keeper known record and drop.
Also nice idea are the raids. A world map on which you can send individual squads in order to erbeiten resources or fulfill quests. Just a shame here is that you can not send more troops in particularly strong opponents, nor inthe position the troops is to directly control when they fight.
Pity is the immature level system. Monster have only 3 level. the demon has its own more, but is is not quite comprehensible Levelaufsteig well, so you never know when you can once again enhance the demon after a mission and when not. Good but this is the upgrade system. Monsters get with each level additional skills which can be quite devastating to troops combos. In addition, you can also upgrade to improve the Monster and increase their chance of survival armor and weapons.
Unfortunately, another minus the bugs. There are not many and it involves only a few side missions, but it's annoying when a simple side quest can not be completed because it is not recognized that all requirements have been fulfilled or Überfallort on the map does not appear or is not anwählbart. (Me has happened so far 3 times)
What to top it all off quite an annoyance is that the DEC points and the associated system. They "forget" as a daemon constantly what has already gelehrnt and must therefore with so-called DEC points Facilities monsters, traps and runes turn again free (which apply to the total emissions under certain circumstances improvements). The problem is that for each threshold which is reached there is a DEC point. The conditions do not change and there is thus a finite number of points deck that can be reached. Unfortunately, there are throughout the game but more and more rooms, monsters, traps, improvements and runes. Thus, one is forced to give up certain to give others the privilege and if you get a late side quest in the game, when you need a certain space, it is already really hard the DEC required points to get some together. Probably was the intended opportunities to adapt their own play style. For expansion strategists who always want to achieve all this system is a real agony ...

AI: I can honestly criticism of AI not connect. The Mosnter do their job and if they are set on aptroulle destroy even eingenständiog ladders that appear in the Dungeon. Schade is merely that at Enemy squads no units can be individually selected as a target, so for example, be a healer destroyed first. The gegnerKI is there a little smarter and Fwd + GCT at least to the units with the lowest life.

Sound and Language: A pity, I find that the game indeed in German but only has English speech. Basically no problem (especially, remain because it received some puns) but who is the English language only moderately powerful is partly still very limited by reading. Also unfortunate is when you get an order, is at the moment but busy and the tips are angezeiht mission are so poor that you would with the detailed statements made by the magician's problems can start more. Here missing a menu for contracts again to look at or to read again old comments by.

Story: You play a demon who unsuspectingly in hell torments a few souls, as you will suddenly conjured up by a magician and banned in a weak body. This daemon can be improved throughout the game and it is free in every mission controllable and if he dies he will appear after a few seconds (but are in the point deduction Mission Evaluation) As long as demon lives can cast spells.
The magician pränsentiert serving as a mentor and is contracting and counselor in a. However, from the moment you clear the game nimt and many genres to poke fun. The "evil" mages, is actually a nerd at the random times has an incantation worked out and many of the actions that the magician you beauftrag turn out later as not quite as bad.
Even if others do not share this sense of humor, it must be said, the authors have made an effort to bring many allusions to the game and thereby move through almost the entire spectrum of Nerdwana.

Conclusion: A strategy game that knows how to deal thoroughly and certain similarities with the great Dungeon Keeper has. Nevertheless, no lame copy or a clumsy attempt. In concept, the new Desinger much what you should count them positively trying is unfortunately some of them not yet smoothly or hindered certain playing styles than that it promotes. With a few patches determined a preisgündtiges and pastime game with good co-op. Unfortunately, it gradually loses some of its momentum.
I find myself now in the 2nd mission of Act 3 and the end of the story is not yet visible (after well and happy 30 hours time)

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